"This weapon creates traps which detonate when the tripwire connecting two anchor points is broken. It is best used across enemy patrol routes or in narrow spaces."
―Inventory description

The Tripcaster is a stealth weapon in Horizon Zero Dawn. It remotely places Tripwire traps between two horizontal points, either shocking them, burning them, or dealing blast damage when detonated. This weapon is more useful on larger machines, narrow spaces or tightly clustered groups of smaller enemies.


Setting a Tripwire requires two shots, the first of which drives an anchor into a solid surface while the second anchors the other end and arms the Tripwire connecting both points. Tripwires can span considerable distances, but placing the anchors too far away from Aloy or each other will snap the line and waste one unit of ammunition. Tripwires already in place that have not detonated can be reclaimed and reused with the Disarm Traps Skill.

The Tripcaster is best suited for prepared ambushes. Highlight enemy patrol routes and lay down tripwires across a target's path, then retreat out of detection range. Tripwires may also be laid down at intervals in choke points; lure enemies through them using bombs, rocks or the Lure Call skill while Aloy hides in nearby tall grass.


The Tripcaster's ammo pouch can hold a maximum of 12 rounds with all upgrades.

Numbered damage values are of unmodded level and displayed from left to right following difficulty level from Story to Ultra Hard. Numbers in bold are of normal difficulty. Note that Elemental damage remains unchanged between Easy and Very Hard.

Ammo Type Variant Damage Damage-Icon.png Elemental Severity
Shock Wire Basic / Carja
Shadow / AdeptNG+
N/A Shock-Icon.png 240-160-80
Blast Wire Carja / Shadow / AdeptNG+ 1,000-313-250-225-200-175 N/A
Fire Wire Shadow / AdeptNG+ N/A Fire-Icon.png 240-160-80

Ammo Slots by Variant

Variant Shock Wire Blast Wire Fire Wire Mod Slots
Basic Shock-Wire-Icon.png 1
Carja Shock-Wire-Icon.png Blast-Wire-Icon.png 2
Shadow Shock-Wire-Icon.png Blast-Wire-Icon.png Fire-Wire-Icon.png 3
AdeptNG+ Shock-Wire-Icon.png Blast-Wire-Icon.png Fire-Wire-Icon.png 4

Acquisition Details

Variant Sources Regular Cost Ultra Hard Cost Sell Value
Basic Merchant-Icon.pngGeneral Merchants MetalShardsTransparent.png 90 MetalShardsTransparent.png 450 MetalShardsTransparent.png 25
Carja Merchant-Icon.pngTier 2-4 Merchants MetalShardsTransparent.png 180
10 Chillwater
MetalShardsTransparent.png 900
20 Chillwater
MetalShardsTransparent.png 50
Shadow Merchant-Icon.pngTier 3 & 4 Merchants MetalShardsTransparent.png 750
1 Scrapper Heart
MetalShardsTransparent.png 3,750
2 Scrapper Heart
MetalShardsTransparent.png 100
AdeptNG+ Merchant-Icon.pngTier 3 & 4 Merchants MetalShardsTransparent.png 1,500
1 Scrapper Heart
1 Grazer Heart
MetalShardsTransparent.png 7,500
2 Scrapper Heart
2 Grazer Heart
MetalShardsTransparent.png 100


  • The Tripcaster appears in Monster Hunter: World as a wrist-attached Slinger, a standard tool in the game. This variant of Tripcaster is part of the collaboration equipment with Horizon: Zero Dawn which apply Aloy's look to the player's character.
  • A less obvious advantage the Tripcaster has over conventional Traps is that the damage and severity of the Tripcaster's Tripwires can be improved with Modification coils.
  • One can actually hold a Tripcaster's shot like bows by not immediately releasing the R2 button. This doesn't affect the fired Tripwire's performance, however.
Ranged Weapons Blast Sling - ForgefireFW - Hunter Bow - IcerailFW - Rattler - Ropecaster - Sharpshot Bow - Sling - StormslingerFW - Tearblaster - War Bow
Melee Weapons Spear - Sylens' Lance
Stealth Weapons Traps - Tripcaster
Heavy Weapons Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine LauncherFW - Oseram Cannon - Ravager Cannon
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