- "Can feel the ground tremble beneath that mountain of a machine."
- ―Aloy nearing a Tremortusk
The Tremortusk is a machine in Horizon Forbidden West.
Appearance[]
The Tremortusk chassis is reminiscent of a proboscidean, most likely a mammoth based on its downward sloping back. Its face bears four articulate tusks tipped with impressive orange spades, a prehensile trunk, and a pair of Plasma Cannons, the latter of which rest beneath its eyes. Its back is lined with several long-range weapons: near the base of the head are a pair of shock cannons, which are followed by four antennae, and then a set of retractable salvo cannons in front of their rear hips. On its rear are four cylindrical ammo drums. Its belly contains a massive orange Blaze sac, with a smaller amplifying sac on its chest.
Standing several meters tall, the Tremortusk towers above humans, as well as many other Zero Dawn machines.
Behavior[]
Tremortusks can be encountered naturally in the wilds of the Forbidden West, but they can also be found under the control of Regalla's Rebels. Rebel Tremortusks are specially outfitted similar to war elephants of old, making them an even greater threat. After a certain amount of damage, it will rear up and throw the humans off its back. It also tends to charge at the player.
Like most machines of its size, the Tremortusk is largely solitary, and is only rarely found in groups of two.
History[]
The Tremortusk was designed by HEPHAESTUS for the task of culling the human population, specifically hunters attacking the terraforming system's machines.
During Regalla's rebellion, the rebel forces managed to override Tremortusks and add them to their forces. Due to their size, the overridden Tremortusks were outfitted with war huts that would enable a rebel group to fight from atop the machine. One such Tremortusk was felled by the Easterner Aloy, who used one of its cannons to bring down the Bulwark.
Abilities[]
The Tremortusk is effectively a walking tank, bearing a barrage of long-range weaponry that enable it to attack from nearly any angle or distance. Its trunk can be used to spray fire on enemies, or itself and allied machines with amplifying gas. While generally slow-moving, it is capable of occasional bursts of speed, including wide swings of its massive head and tusks. These attacks, combined with heavy armor plating, make the Tremortusk one of the most formidable enemies to encounter in the wild.
Some Tremortusks are equipped with antenna, giving them the ability to summon machine reinforcements.
Weaknesses[]
The Tremortusk's Blaze sac is its primary weak spot, due to its large size and relative ease in access: destroying it will inflict the burning state, as well as disable its fire attacks. Its Plasma Cannons can be detached and used against it, although the Apex variant's Plasma resistance makes this hardly effective.
Because the Tremortusk has few attacks that can reach targets above it, it can be relatively safely attacked from a ledge above it.
Attacks[]
Name | Windup Time | Damage | Damage Area | Trigger Range | Description |
---|---|---|---|---|---|
Tusk Multi-Stab | Short | 264 Melee
Crushed 50 |
- | 9m - 12m | Points tusks downward ands stabs into ground while lunging at target. Follows up with max of 5 additional stabs. |
Tusk Pincer | Medium | 352 Melee
Crushed 50 |
- | 4m - 9m | Extends all tusks and lunges forward while snapping them shut. |
Shatter Swing | Very Short | 264 Melee
Crushed 50 |
- | 1m - 8m | Rotates body left/right to face target while sweeping its tusks horizontally along the ground. |
Terror Reaper | Medium | 417 Melee
Crushed 50 |
- | 4m - 44m | Charges forward while swinging its tusks left to right in a pendulum motion. Continues swinging until it hits or target moves out of range. |
Raging Terror Reaper | Medium | 417 Melee
Crushed 50 |
- | 4m - 44m | Charges towards target and stabs all 4 tusks into the ground. |
Thunder Stomper | Medium | Body: 176 Melee, Crushed 50
Concussion Explosion: 176 Melee |
- | 4m - 14m | Stomps a total of 4 times, alternating between left/right front legs while walking forward, causing a Tremor effect and creating a Shock ring.
Shock rings disabled when Drenched. |
Seismic Thunder Slam | Medium | Body: 180 Melee, Crushed 50
Concussion Explosion: 360 Melee |
- | 0m - 18m | Slams down with front legs to unleash an expanding ring of Shock energy. Causes Tremor effect if close.
Shock ring disabled when Drenched. Desperation Attack. |
Homing Shock Swarm | Short | 60 | 20/s | 24m - 64m | Uses Shock Cannons to launch a volley of Shock Orbs that slowly home in on target and pick up speed as they near the ground. Orbs explode on contact and create residual Shock damage areas.
Attack disabled when Drenched. |
Plasma Splinter-Blitz | Short | 176 | 20/s | 14m - 64m | Fires Plasma Cannons 5 times in quick succession, generating Plasma trails that glide along the surface.
Attack disabled when Drenched. |
Plasma Splinter-Barrage | Long | 176 | 20/s | 24m - 54m | Charges up Plasma Cannons to unleash a barrage of 4 Plasma trails that glide along the surface. Trails generate residual damage areas on impact.
Attack disabled when Drenched. |
Incincerator | Medium | 100/s
70/s buildup |
20/s
20/s buildup |
6m - 19m | Uses trunk to spew a directed stream of flames as it walks forward. Creates residual damage areas near tip of flames.
Attack disabled when Drenched. |
Blazing Barrier | Short/Medium | 106
55 buildup |
20/s
20/s buildup |
9m - 22m | Sweeps trunk side to side like a flamethrower and sends out 3 consecutive waves of fireballs. Creates residual damage areas along the ground.
Attack disabled when Drenched. |
Blazing Rock Throw | Medium | 203 Ranged
203 120 buildup Crushed 35 |
20/s
20/s buildup |
19m - 54m | Digs out boulder and coats in flames before tossing at target. Boulder creates Fire explosion as it lands and rolls for a few seconds before exploding, leaving residual damage areas along its path.
Fire damage disabled when Drenched. |
Cannon Blitz | Medium | 170 Ranged | - | 25m - 95m | Series of 4 artillery blasts fired in rapid succession from Salvo Cannons. |
Cannon Barrage | Medium | 170 Ranged | - | 30m - 90m | Charges Salvo Cannons and fires a volley of 4 artillery blasts in a spread pattern. |
Terror Trumpet | Medium | Deafened | - | 0m - 15m | Lifts trunk in the air and lets out a loud trumpet, afflicting the Deafened status in a wide area. |
Components[]
Name | Variant | Image | Description | Attributes |
---|---|---|---|---|
Body | All | Hard outer casing to protect synthetic muscle and operational systems. | None | |
Tusks | All | Large, razor-sharp tusks. Detach or destroy all four Tusks to disable its more damaging attacks. |
| |
Plasma Cannon | All | A powerful weapon that fires devastating tracks of Plasma along the ground. |
| |
Processing Capsule | All | Resource and materials storage for internal functions. Tear off to collect its contents. |
| |
Sparker | Standard | Shock storage. Tear off to collect this resource or shoot with a Shock Arrow to detonate. |
| |
Chillwater Canister | Apex | Chillwater storage. Tear off to collect this resource or shoot with a Frost Arrow to detonate. |
| |
Blaze Sac | All | Blaze storage. Destroy to disable Fire attacks or leave intact to add loot to the carcass. |
| |
Shock Cannon | All | A powerful weapon that fires homing Shock projectiles. |
| |
Antenna | All | Signal transmitter used to call in machine reinforcements. |
| |
Amplifying Sac | All | Potent liquid storage. Destroy to disable the ability to amplify allied machine attacks or leave intact to add loot to the carcass. |
| |
Salvo Cannon | All | A powerful weapon that fires salvos of withering blasts. Vents heat to the Heat Sink. |
| |
Heat Sink | All | Heat dispersal mechanism. Extremely vulnerable to damage, but only exposed when the Salvo Cannon overheats. |
| |
Ammo Drum | All | Large storage container for valuable resources. Tear off to collect its contents. |
|
Loot[]
Body
- Crystal Braiding (100%)
- Metal Shards (100%)
- Piercing Spike (100%)
- Sparker (100%)
- Sturdy Hardplate (71%)
- Tremortusk Circulator (70%)
- Large Machine Core (69%)
- Tremortusk Primary Nerve (63%)
- Volatile Sludge (50%)
- Machine Muscle (45%)
- Braided Wire (30%)
- Luminous Brainstem (29%)
- Metal Bone (28%)
Tusks
- Tremortusk Tusk (100%)
Plasma Cannon
- Plasma Cannon (100%)
Processing Capsule
- Braided Wire (89%)
- Sturdy Hardplate (55%)
- Large Machine Core (35%)
- Blastpaste (26%)
- Tremortusk Primary Nerve (16%)
- Luminous Brainstem (10%)
Sparker
- Sparker (100%)
Blaze Sac
- Blaze (100%)
Shock Cannon
- Shock Cannon (100%)
Antenna
- Braided Wire (67%)
- Sturdy Hardplate (34%)
- Tremortusk Primary Nerve (11%)
Amplifying Sac
- Volatile Sludge (50%)
Salvo Cannon
- Braided Wire (67%)
- Crystal Braiding (50%)
- Sturdy Hardplate (34%)
Heat Sink
- None
Ammo Drum
- Braided Wire (90%)
- Machine Muscle (67%)
- Sturdy Hardplate (57%)
- Metal Bone (34%)
- Blastpaste (25%)
- Purgewater (9%)
- Metalbite (9%)
- Blaze (9%)
- Chillwater (9%)
- Glowblast (9%)
- Sparker (9%)
Body
- Crystal Braiding (100%)
- Sparker (100%)
- Metal Shards (100%)
- Apex Tremortusk Heart (100%)
- Piercing Spike (100%)
- Luminous Brainstem (100%)
- Sturdy Hardplate (70%)
- Tremortusk Circulator (69%)
- Large Machine Core (69%)
- Tremortusk Primary Nerve (63%)
- Volatile Sludge (50%)
- Machine Muscle (45%)
- Braided Wire (30%)
- Metal Bone (28%)
Tusks
- Tremortusk Tusk (100%)
Plasma Cannon
- Plasma Cannon (100%)
Processing Capsule
- Braided Wire (89%)
- Sturdy Hardplate (56%)
- Large Machine Core (36%)
- Blastpaste (25%)
- Tremortusk Primary Nerve (15%)
- Luminous Brainstem (11%)
Chillwater Canister
- Chillwater (100%)
Blaze Sac
- Blaze (100%)
Shock Cannon
- Shock Cannon (100%)
Antenna
- Braided Wire (67%)
- Sturdy Hardplate (34%)
- Tremortusk Primary Nerve (10%)
Amplifying Sac
- Volatile Sludge (50%)
Salvo Cannon
- Braided Wire (68%)
- Crystal Braiding (50%)
- Sturdy Hardplate (33%)
Heat Sink
- None
Ammo Drum
- Braided Wire (89%)
- Machine Muscle (67%)
- Sturdy Hardplate (56%)
- Metal Bone (34%)
- Blastpaste (26%)
- Metalbite (10%)
- Chillwater (10%)
- Sparker (9%)
- Glowblast (9%)
- Blaze (9%)
- Purgewater (8%)
Variants[]
Variant | Weak Vs. | Strong Vs. |
---|---|---|
Tremortusk | Frost | Fire |
Apex Tremortusk | Shock | Plasma |
Trivia[]
- This is the first combat class machine to be revealed from Horizon Forbidden West.
- The machine catalog and official guide do not state that the standard variant of the Tremortusk is resistant to Shock, despite a Focus scan and a trial at Hunting Grounds: The Raintrace showing its resistance.
Gallery[]
References[]