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The Daunt is a Sundom region in Horizon Forbidden West.

Geography[]

The Daunt is a relatively narrow valley framed by towering cliffs, with a river snaking through it. Entry from the east is controlled by a single hand-operated cable car, while the western edge ends at the border fort of Barren Light, marking the western border of the Sundom, where the Daunt opens up to No Man's Land in the Forbidden West.

The Daunt is located roughly two weeks away from Meridian on foot[1] or about two days on the back of a Charger.[2]

History[]

In the Old World[]

Vista Point The Daunt notebook

The Zion Lodge in the Old World, located in what would become the Daunt.

The Daunt is located in what the Old Ones called Zion National Park and Springdale in Utah.[3]

In the New World[]

Sun-King Iriv attempted to explore the Daunt in his attempt to follow the sun to the west, but failed thrice. While he and his group finally broke through on their fourth attempt, they were never seen again. For this reason, Iriv's successor Basadid declared the lands beyond the Daunt "the Forbidden West", marking the western end of the Daunt as the western edge of the Sundom.[4]

Several generations later, during the infamous Red Raids, the Daunt served as the point of entry into the Forbidden West for Jiran's armies. While the exact time of construction is unclear, six Signal Towers, along with the border fort Barren Light, were constructed before, if not during, the Red Raids. In the latter years of the war, the Daunt became the site of the Carja's greatest defeat. In a devastating assault, the Tenakth, along with some Utaru fighters, chased the Carja out of the Daunt, leaving Barren Light and the Signal Towers extremely damaged and claiming the Daunt for the Tenakth.

Barren Light settlement

Barren Light being repaired.

Following the Liberation of Meridian, Hekarro recalled the Tenakth from the Daunt, allowing it to be reclaimed by the Carja. To improve relations with the Tenakth, the Carja agreed to fully demolish the Signal Towers, and began repairs to Barren Light.

Locations[]

Settlements[]

Mines[]

Ruins[]

Collectables[]

Datapoints[]

Text Datapoints - Side Quests[]

Text Datapoints - World[]

Scanned Glyphs[]

Ornaments[]

Vista Points[]

Signal Lenses[]

Mentions in Horizon Zero Dawn[]

"Foolhardy blazons and madcaps all, they were brought to me near death, poisoned, mortally-wounded, or driven witless by what they had experienced in the lands beyond the Daunt."
The Forbidden West
"Bold IRIV, who saw the Sun's passing into the West as a challenge, and forged after it with a great army, to be pushed back three times at the great canyons that would be known as the Daunt; until on the fourth time his cohort broke through, and were vanished in the lands beyond;"
The Sun-Kings
Guard: "Isn't that him, from the battle of the Daunt?"
Guard: "Can't be. Cinnabar Sands was before that, and there were no survivors."
―Carja guards discussing Nil prior to the final battle in The Looming Shadow[5]

Gallery[]

References[]

Wiki Navigation[]

Carja Territory
Homeland Sundom
Regions Cut-Cliffs - Gatelands - Rustwash - Sun Furrows - Sun-Steps - Sunbreak Valley - The Daunt - The Jewel
Settlements Meridian (capital) - Barren Light - Blackwing Snag - Blazon Arch - Brightmarket - Cut-Cliffs - Dawn's Grasp - Daytower - Gatelands Bandit Camp - Lone Light - Meridian Village - Rising Light - Shattered Kiln - Sunfall - The Estate
Gates Dawn's Sentinel - Day's Height - Daytower Gate - Evening's Sign - Kestrel's Perch - Meridian Gate - Morning's Watch - Sheaf's Flight - Unflinching Watch
Other notable locations Brightdawn - Daybrink - Eagle's Fall - Lake Shrine - Royal Maizelands - Sunspear - Sunstone Rock - Lonesome Rock - Way of Broken Stones - Zaid's Compound
Ruins in Carja territory Dimmed Bones - Straggler's Shade - Zero Dawn Project Facility
Cauldrons in Carja territory Cauldron RHO - Cauldron XI - Cauldron ZETA
Camps in other tribal territories Carja Camp - Carja Outlander Camp - Jagged Deep Delve
Destroyed/ Abandoned Day's End - Morning Light - Riverwatch
Settlements of other tribes in Carja territory Chainscrape - Free Heap
Tenakth Territory
Homeland Clan Lands
Settlements Memorial Grove (Maw of the Arena, The Arena)
Former Territory The Daunt
Desert Clan Territory
Regions Dry Yearn - Runner's Wild - Greenswell - Shining Wastes
Settlements Scalding Spear (capital) - Arrowhand - Bleeding Mark - Salt Bite
Lowland Clan Territory
Regions Cliffs of the Cry - Stand of the Sentinels - Raintrace
Settlements Thornmarsh (capital) - Fall's Edge - Fenrise - Tide's Reach
Outposts Lowland's Path - Raintrace Rise
Sky Clan Territory
Regions Bonewhite Tear - Sheerside Mountains
Settlements Bulwark (capital) - Cliffwatch - Stone Crest
Outposts Sheerside Climb - Sky's Sentry
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