- "The blasts of compressed air from this close-range weapon strip armor and components from machines without the need to aim precisely, leaving them more vulnerable to follow-up attacks."
- ―Inventory description
The Tearblaster ammo pouch can hold up to 30 charges at a time if upgraded to maximum, while the weapon itself can hold 10 charges before needing to reload. The damage output of the Tearblaster is the same on all difficulties except Story Mode and Ultra Hard.
|Ammo Type||Tear Damage|
|Tearblaster Charge||Story Mode||Normal||Ultra Hard|
- The Tearblaster is one of only two weapons of "Very Rare" value to not have Adept version in New Game+, the other is Sylens' Lance. As of Frozen Wilds, it also becomes the only weapon that is both unmodifiable and has no alternate/superior variant.
- The weapon that Dervahl uses to fight Aloy during the quest The Sun Shall Fall seems to be a Tearblaster, if not a weapon of similar build. The most notable difference from Aloy's is that Dervahl's sonic weapon CAN inflict damage.
- Despite its tear damage values changing between difficulties, the Tearblaster will always remove armor and components in one hit. This can potentially be of greater use on Ultra Hard as Tearblast Arrows have halved tear damage in comparison.
|Ranged Weapons||Blast Sling - ForgefireFW - Hunter Bow - IcerailFW - Rattler - Ropecaster - Sharpshot Bow - Sling - StormslingerFW - Tearblaster - War Bow|
|Melee Weapons||Spear - Sylens' Lance|
|Stealth Weapons||Traps - Tripcaster|
|Heavy Weapons||Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine LauncherFW - Oseram Cannon - Ravager Cannon|