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"Its wings look like it can catch the sunlight. Probably a fast flier, too."
―Aloy, spotting a Sunwing

The Sunwing is a machine in Horizon Forbidden West. As an Acquisition class machine, its job is to locate perches at high altitudes and roost there, absorbing as much solar energy as possible during the course of the day.

Appearance

The Sunwing resembles a pterosaur in form, with a retractable fin used for plasma attacks located on its head, mimicking the distinctive crest of these long extinct creatures. Its arms hold the majority of its defensive/acquisition equipment, with two shields situated at the bend in their joints and a thin conductive-mesh knitted to the body and the arms, acting both as wings and solar collection panels. It possesses a resource canister in its chest for storing collected materials and two Sparkers on its hips which, presumably, store collected solar energy. It also possesses a small tail, with a white tip and two small solar collection weaves.

Behavior

Sunwings possess photovoltaic wings which they use to collect and store energy. They can be found patrolling the skies of the Forbidden West, frequently hovering at great heights or roosting on tall mountain peaks to absorb as much solar energy as possible. Sunwings are particularly fast and agile in the air.[1][2]

Sunwings usually congregate in groups.

Abilities

The Sunwing is able to use Plasma attacks from its fin, and it can raise the defensive shields on its shoulders to protect itself from head-on attacks. It is a fast flyer and capable of striking quickly from the air. However, it needs to recharge every so often after attacking, which it can only do by aligning its solar wings to the sun. After Cauldron GEMINI, Aloy can override and ride on a Sunwing. It is its own individual mount, meaning a ground based mount can be used without losing the Sunwing.

Weaknesses

Sunwings are weak to Purgewater, and inflicting the Drenched state will hamper most of their attacks if not outright disable them.

Attacks

Name Windup Time Stance Damage Damage Area Trigger Range Description
Burst Defender Short/Medium Grounded/Perched Plasma.png 50/hit

Plasma.png 25 buildup/hit

- 15m - 61m
Air Burst Short/Medium Flying Plasma.png 50/hit

Plasma.png 25 buildup/hit

- 20m - 54m
Power Fling Short Flying 143 Ranged

Plasma.png 143

Plasma.png 114 buildup

- 17m - 62m
Aerial Plasma Sweep Short Flying
  • Beam Impact: Plasma.png 100, Plasma.png 63 buildup
  • Trail Explosion: Plasma.png 75, Plasma.png 63 buildup
  • Beam DoT: Plasma.png 50/s, Plasma.png 62/s buildup
Plasma.png 10/s

Plasma.png 10/s buildup

6m - 32m
Ground Breaker Short Grounded
  • Body: 125 Melee, Plasma.png Shockwave
  • Trail Explosion: Plasma.png 75, Plasma.png 63 buildup
  • Impact Explosion: Plasma.png 75, Plasma.png 63 buildup
Plasma.png 10/s

Plasma.png 10/s buildup

15m - 30m
Crashing Tear Medium/Long Flying
  • Body: 200 Melee, Plasma.png 200
  • Impact Explosion: 25 Melee, Plasma.png 75, Plasma.png 114 buildup
  • Trail Explosion: Plasma.png 75, Plasma.png 63 buildup
Plasma.png 10/s

Plasma.png 10/s buildup

0m - 80m
Wing Swipe Very Short Grounded 200 Melee - 2m - 19m
Ascending Burster Very Short Grounded
  • Body: 123 Melee
  • Explosion: 25 Melee, Plasma.png 75, Plasma.png 114 buildup
  • Air Burst: 25 Melee
Plasma.png 15/s

Plasma.png 10/s buildup

0m - 10m

Components

Loot

Trivia

  • Sunwings were the second Acquisition-class machine to be named in Horizon Forbidden West.
  • Mathijs de Jonge, the director for Horizon Forbidden West, described flying as the most difficult feature to implement in the game[3].

Gallery

References

  1. Horizon Forbidden West - Guerrilla Talks
  2. Meet the Machines - Sunwing
  3. Horizon Forbidden West Strategy Guide, p. 644
Machines
Horizon Zero Dawn
Acquisition Class Broadhead - Charger - Fireclaw - Frostclaw - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Trampler
Chariot Class Corruptor - Deathbringer - Metal Devil
Combat Class Ravager - Sawtooth - Scorcher - Stalker - Stormbird - Thunderjaw
Communication Class Tallneck
Recon Class Longleg - Watcher (Redeye Watcher)
Transport Class Behemoth - Bellowback - Shell-Walker
Unknown Class Control Tower
Horizon Forbidden West
Acquisition Class Bristleback - Clamberjaw - Fanghorn - Plowhorn - Scrounger - Spikesnout - Sunwing - Tideripper - Widemaw
Combat Class Clawstrider - Dreadwing - Grimhorn - Shellsnapper - Slaughterspine - Slitherfang - Specter - Specter Prime - Tremortusk
Recon Class Burrower - Skydrifter
Transport Class Leaplasher - Rollerback
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