"The lesson will be taught in due time, Aloy. Until then, we wait." This article contains heavy spoilers for Horizon Forbidden West. Read ahead with caution.
|
- "Ooh, ugly one, aren't you?"
- ―Aloy
Specters are a Combat Class machine in Horizon Forbidden West. They vaguely resemble Corruptors and seem to be composed of nanotechnology. They are the servants of the Far Zeniths.
History[]
Specters were first created by Far Zenith during their residence on Sirius. At this point, the Zeniths had developed technology beyond anything achieved by the Old Ones, making the Specters extremely advanced and powerful machines. This was partly due to their nanotech composition.
The thirteen survivors of Nemesis' attack fled to Earth with the material to construct a printing matrix in order to produce an army of Specters, who often served as guards. They were encountered by Aloy several times in the Forbidden West, but she was generally able to dispatch them.
It was their design that inspired the Specter Prime- an extremely powerful exoframe used by the Zenith Tilda van der Meer.
Specters were also deployed in the Burning Shores to serve as guardians at dig sites for Walter Londra and other places of importance to him.
Appearance[]
Specters are covered in white-gold armor plating. They resemble the Chariot-line Corruptor, although far more advanced. Their 'eyes' are two rectangular blue lights. They are much more graceful and elegant in their movements, presumably due to their nanotech composition.
Abilities[]
Similarly to Chariot-line machines, Specters are immune to being overridden.
Specters have gold-plated armor that can turn into weapons and then gravitationally reattach themselves.
Attacks[]
Name | Windup Time | Stance | Damage | Trigger Range | Description |
---|---|---|---|---|---|
Phalanx Turret | Medium | Grounded | 100 Ranged/hit | 10m - 40m (front)
0m - 40m (back) |
Deploys Nano Plates to form circular energy shield in front of itself while it fires Pulse Cannons. Remains stationary for duration. |
Pulse Cannon Burst | Short | Grounded
Wall Cling |
100 Ranged/hit | 10m - 40m (front)
0m - 40m (back) |
Deploys Pulse Cannons and aims a continuous stream of projectiles at the ground before sweeping towards target. |
Phalanx Barrage | Short | Grounded | 100 Ranged/hit | 0m - 50m (front)
20m - 40m (back and sides) |
Remains stationary and deploys Pulse Cannons to fire a stream of shots in a sweeping horizontal pattern. |
Serrated Flail | Short | Grounded | 272 Melee/hit | 11m - 16m | Remains stationary and spins with outstretched tentacle in place. |
Sweeping Banishment | Medium | Grounded | Body: 254 Melee
Explosion: 170 Melee |
10m - 17m
0m - 9m |
Lunges at target and spins 360o while swiping with tentacles. Spikes fall off tail in a semi-circular pattern behind the target. |
Sacred Onslaught | Short | Grounded | 271 Melee | 19m - 29m | Lunges forward while swiping in a horizontal pattern with its tentacles. Follows up with another swipe if it misses and target is in range. |
Longinus Lance Thrust | Short | Grounded | Body: 209 Melee
Impact Explosion: 157 Melee |
11m - 20m | Dives at target in a low trajectory while slamming both horns in the ground before lifting them in an uppercut motion. Will try to predict target's location if target is moving sideways. |
Burning Longinus Dive | Medium | Grounded | Body: 230 Melee
Horn Explosion: 170 Melee Impact Explosion: 230 Melee Damage Area: 20/s, 20/s buildup |
15m - 25m | Ignites Vector Thrusters and jumps in arcing motion to smash into target, creating a trail of fire in its wake. Also leaves explosive blue spikes upon landing.
Attack disabled when Slowed. |
Sacred Lunge | Short | Wall Cling | 203 Melee | 7m - 22m (front)
0m - 25m (side) |
Dismounts wall by leaping at target, slashing with its tentacles. |
Components[]
Name | Image | Description | Attributes |
---|---|---|---|
Body | Hard outer casing to protect synthetic muscle and operational systems. | None | |
Pulse Cannon | A rapid-firing, long-range energy weapon of advanced design. Capable of firing highly accurate projectiles. |
| |
Shock Unit | Highly charged energy storage. Only accessible during attacks or when the Nano Plate covering has been removed. |
| |
Resource Repository | Large resource storage. Only accessible during attacks or when the Nano Plate covering has been removed. |
| |
Regeneration Unit | Used to attract and reattach torn off Nano Plates. Exposed when activated. Damage it to disrupt its ability. |
| |
Vector Thruster | A powerful propulsion device of advanced design that can enhance its jump attacks with fire. |
| |
Plasma Unit | Glowblast storage. Only accessible during attacks or when the Nano Plate covering has been removed. |
| |
Nano Plate | Gold armor plates that can transform to power various attacks. Especially vulnerable to certain types of elemental damage. |
| |
Control Nexus | Processor of advanced design. Especially vulnerable to damage once exposed. |
|
Loot[]
Body
- Metal Shards (100%)
- Glowblast (100%)
- Crystal Braiding (100%)
- Sparker (100%)
- Blastpaste (100%)
- Piercing Spike (51%)
- Machine Muscle (30%)
- Braided Wire (21%)
- Metal Bone (11%)
- Sturdy Hardplate (10%)
Shock Unit
- Sparker (100%)
Resource Repository
- Braided Wire (90%)
- Sturdy Hardplate (56%)
- Piercing Spike (51%)
- Volatile Sludge (50%)
- Luminous Brainstem (15%)
Vector Thruster
- Blastpaste (100%)
- Braided Wire (89%)
- Sturdy Hardplate (56%)
- Crystal Braiding (16%)
Plasma Unit
- Glowblast (100%)
Control Nexus
- Braided Wire (90%)
- Sturdy Hardplate (57%)
- Volatile Sludge (51%)
- Piercing Spike (50%)
- Luminous Brainstem (16%)
Trivia[]
- Specters are the second/final machine bosses in Horizon Forbidden West to be encountered more than once in the main quests, the first being Slitherfangs.
- Since they only appear in quests, Specters will never be added to the compendium in the game's initial build if the player forgets to scan them.
- This was later alleviated by Patch 1.07 adding an endlessly respawning Specter carcass near the Ninmah Research Lab, which can be scanned provided it is not looted first.