"The lesson will be taught in due time, Aloy. Until then, we wait." This article contains heavy spoilers. Read ahead with caution.
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The Snapmaw is a machine in Horizon Zero Dawn and a returning machine in Horizon Forbidden West and Horizon Call of the Mountain.
History[]
Development[]
The Snapmaws were one of the first designs created by the artificial intelligence GAIA as one of the Zero Dawn terraforming machines, designed to work under POSEIDON to help with water purification.[1]
A hologram of an early Snapmaw was used during Elisabet's presentation of Project Zero Dawn, showing how the HEPHAESTUS and POSEIDON sub-functions worked.[1]
Pre-Derangement[]
Being such an early design, Snapmaws were likely among the first machines to be deployed to help restore the biosphere for DEMETER and ARTEMIS to later release plant and animal life. The only known Cauldron that produces Snapmaws is Cauldron RHO.[2]
At this stage, like all Zero Dawn machines, Snapmaws were docile and skittish, tending to run away from humans as they would often hunt machines for parts and resources. Snapmaws became commonplace across the Valleymeet, the Sundom, the Cut, the northern Clan Lands, the Isle of Spires, and the Burning Shores, often found in bodies of water.
The Derangement[]
At the advent of the Derangement, almost all machines started becoming increasingly aggressive towards humans, including the Snapmaws. By the time of Aloy reaching adulthood, Snapmaws are aggressive to all humans they see.
Horizon Zero Dawn[]
When Aloy infiltrated Cauldron RHO, she found a Snapmaw in the middle of being constructed. Once she destroyed it and overrode RHO's core, she gained access to the information needed to override Snapmaws.[2]
Residents of Lone Light noticed an increase of Glinthawks near their settlement and frequently attacking them, to which Ilsadi requested the Hunters Lodge for help when the guards of Morning Watch refused to help anymore. When Talanah and Aloy came to investigate, Aloy found Vashad and Omas nearby leaving several Snapmaw carcasses out, which were attracting the Glinthawks. After Aloy either got the hunters to leave or killed them, the danger the Glinthawks were posing to Lone Light was lessened.[3]
Aloy encountered Snapmaws at a lake in the region known as Valleymeet. They had trapped a Carja soldier named Lakhir, commander of a unit from the Daytower garrison, on an island in the middle of the lake. She killed the Snapmaws, allowing Lakhir to leave the island and return to Daytower.[4]
Aloy was tasked with destroying the Snapmaws around the Lake Shrine for Rea to safely mourn her friend she lost to the Red Raids.[5]
While searching for Elida, Aloy found her trapped on a high rock by a Snapmaw that has invaded her makeshift camp. Aloy then destroyed the Snapmaw.[6]
Horizon Zero Dawn: The Frozen Wilds[]
Aloy and Gildun found that a lock mechanism they needed had been eaten by a daemonic Snapmaw. Since Gildun was unable to fight the Snapmaw due to fear, Aloy destroyed it herself.[7]
Burgrend, needing a Snapmaw Fang, hired Tatai, Tulemak, and Urkai to retrieve one for him to help pay back their debt to him. They, along with Aloy, destroyed a Snapmaw to get one.[8]
Sometime between Horizon Zero Dawn and Horizon Forbidden West[]
While the circumstances of how are unknown, Aloy somehow lost the ability to override Snapmaws, as well as most other machines.
Horizon Forbidden West[]
The Arena at the Memorial Grove use Snapmaws in their battles, one of which known as the 'From the Deep' requires hunters to kill two Snapmaws and a Tideripper in a single fight.
Aloy encountered Snapmaws in the Forbidden West and Burning Shores many times, usually posing a danger to her while in or around water.
A new model of Snapmaw, the Apex Snapmaws, were released into the wilds alongside their regular counterpart sometime after Apex machines were first released from Repair-Bay TAU.[9]
Some residents of Bleeding Mark were trapped on a ledge by some Snapmaws and Burrowers after a landslide and flood occured. Aloy destroyed the machines to let the Tenakth escape safely.[10]
When Aloy infiltrated Cauldron IOTA and overrode its core, she regained access to the information needed to override Snapmaws.[11]
Appearance[]
Snapmaws are classed as medium-sized machines, but compared to a human they are quite large. A Snapmaw's chassis resembles the body of an enormous crocodile such as the extinct Deinosuchus, with a long, crocodilian snout, a heavyset reptilian body, four crocodilian legs and feet, and a long, stout, powerful tail. Its gait exactly mirrors that of a crocodile. The snout’s upper mandible is long, tapered and toothy, while the lower mandible is actually a chainsaw-like blade with a system of small grinders at its base. There are two optical sensor arrays in the same position as a crocodile's eyes. In Horizon Zero Dawn, Snapmaws have an armored Blaze canister sitting atop each shoulder. In Horizon Forbidden West, the Blaze canisters are replaced with Purgewater canisters. The gullet is composed of a sac-like reservoir of Chillwater, called a Freeze Sac. Presumably this is used as a coolant. An array of resource containers that resemble armor plating line its back.[12] Solar panels line its back beside the containers, acting as armor.
Apex Snapmaws resemble normal Snapmaws apart from their black armor and purple muscles. Their gullet contains a reservoir of Metalbite, called a Metalbite Sac. Also, Apex Snapmaws have Glowblast canisters on their shoulders instead of Purgewater canisters.
Behavior[]
Snapmaw sites are scattered throughout the Carja Sundom, from the jungles of The Jewel in the south to the snowy regions in the far north. Daemonic Snapmaws are found in The Cut. Whether Daemonic or not, undisturbed Snapmaws invariably bask lazily in the sun on the bank of lakes, rivers, and other bodies of water. They purify the water and the soil at the bottom by destroying toxins and removing minerals, periodically ejecting them from the pods in the resource containers their backs.[13] Presumably the Snapmaw can use some of its collected resources to manufacture replacement pods in situ, as no Snapmaw has ever been seen to run out of pods.
Abilities[]
Like crocodiles, a Snapmaw’s apparent sloth belies the great speed it displays when confronting a perceived threat. Snapmaws employ a ranged attack in which they belch projectiles of Chillwater at an enemy. These are similar to the projectiles hurled by Glinthawks from their beaks and, like them, cause damage, pain and markedly reduced ability to move in human enemies, and will freeze machine enemies such as corrupted or overridden machines provided enough of them hit home. Additionally, they employ melee attacks such as lunging jumps at an enemy, snapping with their jaws, and using their tails as bludgeons. They are also capable of attacking perceived enemies in water, such as swimming humans.
Weaknesses[]
A Snapmaw’s major structural and tactical weakness is its Freeze Sac. Strikes on it from high-powered impact ammunition such as Precision Arrows trigger a corresponding elemental explosion that freezes the machine and disables its ranged Freeze-based attacks. The Freeze effect of the explosion is powerful enough to overcome a Daemonic Snapmaw’s high resistance to elemental attacks. Additionally, Snapmaws are particularly susceptible to weapons that utilize fire, though the inflicted damage is less with a Daemonic Snapmaw, as is the number of strikes needed to induce a Burn state.
Attacks[]
Horizon Zero Dawn[]
Horizon Forbidden West[]
Apex Variant[]
Variants[]
Variant | Weak Vs. | Strong Vs. |
---|---|---|
Snapnaw | Fire | Frost |
Apex Snapnaw | Fire | Acid |
Components[]
Horizon Zero Dawn[]
Horizon Forbidden West[]
Name | Variant | Image | Description | Attributes |
---|---|---|---|---|
Body | All | Hard outer casing to protect synthetic muscle and operational systems. | None | |
Chillwater Sac | Standard | Chillwater storage. Destroy to cause a Frost explosion and disable Frost attacks or leave intact to add loot to the carcass. |
| |
Purgewater Canister | Standard | Purgewater storage. Tear off to collect this resource or shoot with a Purgewater Arrow to detonate. |
| |
Metalbite Sac | Apex | Metalbite storage. Destroy to cause an Acid explosion and disable Acid attacks or leave intact to add loot to the carcass. |
| |
Glowblast Canister | Apex | Glowblast storage. Tear off to collect this resource or shoot with a Plasma Arrow to detonate. |
| |
Dispersal Tank | All | Resource processing and storage system. Once filled, each tank is expelled into the surrounding area for collection. |
| |
Resource Container | All | Storage container for valuable resources. Tear off to collect its contents. |
|
Loot[]
Horizon Zero Dawn[]
Horizon Forbidden West[]
Body
- Metal Shards (100%)
- Purgewater (100%)
- Piercing Spike (100%)
- Machine Muscle (32%)
- Snapmaw Circulator (29%)
- Medium Machine Core (26%)
- Braided Wire (20%)
- Snapmaw Primary Nerve (19%)
- Sturdy Hardplate (11%)
- Metal Bone (10%)
Chillwater Sac
- Snapmaw Sac Webbing (100%)
- Chillwater (100%)
Purgewater Canister
- Purgewater (100%)
Dispersal Tank
- Braided Wire (75%)
- Sturdy Hardplate (45%)
- Blastpaste (16%)
- Snapmaw Primary Nerve (13%)
Resource Container
- Chillwater (21%)
- Braided Wire (21%)
- Sturdy Hardplate (20%)
- Purgewater (20%)
- Medium Machine Core (20%)
Body
- Metal Shards (100%)
- Purgewater (100%)
- Piercing Spike (100%)
- Apex Snapmaw Heart (59%)
- Volatile Sludge (49%)
- Machine Muscle (31%)
- Snapmaw Circulator (28%)
- Medium Machine Core (27%)
- Braided Wire (20%)
- Snapmaw Primary Nerve (20%)
- Sturdy Hardplate (11%)
- Metal Bone (10%)
Metalbite Sac
- Snapmaw Sac Webbing (100%)
- Metalbite (100%)
Glowblast Canister
- Glowblast (100%)
Dispersal Tank
- Braided Wire (76%)
- Sturdy Hardplate (44%)
- Blastpaste (15%)
- Snapmaw Primary Nerve (14%)
Resource Container
- Sturdy Hardplate (21%)
- Purgewater (21%)
- Chillwater (21%)
- Medium Machine Core (20%)
- Braided Wire (20%)
Trivia[]
- Before the announcement trailer for Horizon Forbidden West, the Snapmaw was the only machine that was able to fully submerge itself, as well as the only one with aquatic capacities.[14]
- When successfully tied with Ropecaster wires whilst on water, Snapmaws will execute a "death roll," a maneuver by real life crocodiles in which they roll their body sideways, usually to help them bite off parts of prey to be eaten. This will instantly break the binding.
- The solar panels serve as armor in combat, and can be broken off.
- There is only one area in Horizon Zero Dawn that will spawn Corrupted Snapmaws. The waters just off the shore of Devil's Grief can spawn Snapmaws, and because every machine that spawns in the ruins is Corrupted, so too are the Snapmaws.
- During development, the Snapmaw was referred to as the Beach-Lizard.[15]
Gallery[]
References[]
- ↑ 1.0 1.1 The Good News
- ↑ 2.0 2.1 Cauldron RHO
- ↑ Hunters' Blind
- ↑ In Foreign Lands
- ↑ Honor The Fallen
- ↑ Sun and Shadow
- ↑ Waterlogged
- ↑ The Hunters Three
- ↑ The Dying Lands
- ↑ The Deluge
- ↑ Cauldron IOTA
- ↑ Horizon Zero Dawn Collector's Edition Guide, page 204
- ↑ Horizon Zero Dawn Collector's Edition Guide, page 203
- ↑ Though there is evidence in Old World records that Chariot class robots had some amphibious capability.
- ↑ https://youtu.be/4FAXv2H-VUA, 7:09