- "That machine could swoop down on me if I'm not careful."
- ―Aloy
The Skydrifter is a machine in Horizon Forbidden West.
Appearance[]
The Skydrifter closely resembles an Archaeopteryx. Its head is bird shaped, with the main scanning eye in between the "beak." Its body is slender, with a chest mounted tracking sprayer, two antenna on the back, and two big, feather styled metal wings. The machine has small legs that end in feet with three long claws, like a normal bird, and with two thin thrusters on the sides of the thighs it uses to quickly take off. There are two power cells on its hindquarters next to a long flexible limb that ends with a flat, diamond-shaped tail covered in razor sharp metal pieces that also are in a feather-styled pattern. The head, wingarms, and hind legs are white.
Behavior[]
The Skydrifter is an aerial recon machine, generally gliding a few meters above the ground and watching over acquisition machines below.
Abilities[]
Skydrifters are truly a masterful recon. Their eye is equipped with an advanced scanning unit able to detect any threat, even when the threat is hiding in tall grass without being spotted first. It scans this area in a cone while flying, or when it detects an anomaly. Being hit with this, regardless if the Skydrifter or something else saw you or not normally, will immediately get you detected. The unit on its chest is also able to spray an enemy, so it can be found if it goes back into stealth. The boosters on its hind legs allow it to fly quickly and move with incredible agility. The tail is razor sharp and used as an effective melee weapon.
Some Skydrifters are also equipped with antenna, allowing them to call for reinforcements if a threat is detected.
Weaknesses[]
The Skydrifter can scan with its scanning unit, but the unit can be shot off, leaving it unable to scan for those in stealth. Its tail can also be torn off, leaving it unable to use its tail melee attacks. The boosters are a vulnerable spot, especially when overheated.
Attacks[]
Grounded Stance[]
Name | Windup Time | Damage Type | Damage | Residual Damage Area | Trigger Range | Description |
---|---|---|---|---|---|---|
Tracking Darts | Medium | Ranged/ Tracked | 151 Ranged, 50 Tracked buildup | 10/s Tracked, 30/s Tracked buildup | 12m - 18m | Uses Tracking Container to fire a projectile that reveals target's location to other machines. Creates a residual puddle that deals damage and inflicts buildup. |
Razor Quills | Short/Medium | Ranged | 151 | - | 12m - 44m | Uses Razor Tail to fire 8 quills in a tight horizontal spread. |
Claw Dive | Medium | Melee / Fire | 103 Melee, 69 Fire, 37 Fire buildup | 10/s Fire, 10/s Fire buildup | 7m - 16m | Propels itself towards target while slashing with its claws. Boosters create a trail of residual Fire damage areas.
Attack disabled when Slowed. |
Wing Slasher | Short | Melee | 155 | - | 10m - 21m | Glides forward before slashing with one of its wings. Can follow up with another slash if it misses. |
Spin Blast | Short | Melee (body)
Fire (take off/landing) |
108 (body)
50 Fire, 60 Fire buildup (take off/landing) |
- | 0m - 5m | Boosts vertically while spinning and slashing with both wings before slamming down. Boosters create Fire explosion and residual damage areas on takeoff/landing. |
Razor Swipe | Very Short | Melee | 140 | - | 4m - 14m | Hops a short distance and spins 360o while striking with Razor Tail. |
Blast Launch | Very Short | Melee (body)
Fire (booster flames/fire explosion) |
69 (body)
69 Fire, 37 Fire buildup (booster flames) 27 Fire, 27 Fire buildup (fire explosion) |
- | 20m - 35m | Activates Boosters to blast into the air.
Attack disabled when Slowed. |
Gliding Stance[]
Name | Windup Time | Damage Type | Damage | Residual Damage Area | Trigger Range | Description |
---|---|---|---|---|---|---|
Razor Swoop | Long | Melee (body)
Fire (booster flames) |
180 (body)
90 Fire, 56 buildup (booster flames) |
10/s Fire, 10/s Fire buildup | 15m - 39m | Swoops at target in a corkscrew pattern while leaving a trail of residual Fire damage areas.
Attack disabled when Slowed. |
Landing Air Burst | Medium/Long | Ranged (air burst)
Melee (body) Fire (booster flames) |
60 (air bust)
60 (body) 60 Fire, 60 Fire buildup (booster flames) |
- | 20m - 35m | Swoops in front of target and flaps wings to create a powerful wind blast before landing.
Attack disabled when Slowed. |
Components[]
Name | Variant | Image | Description | Attributes |
---|---|---|---|---|
Body | All | Hard outer casing to protect synthetic muscle and operational systems. | None | |
Scanning Unit | All | Detection device. Projects a cone of light that reveals enemies, including those in stealth |
| |
Tracking Container | All | Produces a spray that can track a target's location, even if they attempt to re-enter stealth. Detach or destroy to disable. |
| |
Booster | All | Fire-based thrusters used to rapidly launch itself into the air. Especially vulnerable when overheated. |
| |
Antenna | All | Signal transmitter used to call in machine reinforcements. |
| |
Sparker | Standard | Shock storage. Tear off to collect this resource or shoot with a Shock Arrow to detonate. |
| |
Acid Canister | Apex | Metalbite storage. Tear off to collect this resource or shoot with an Acid Arrow to detonate. |
| |
Razor Tail | All | A large metal tail used as a primary melee weapon. Detach or destroy to disable tail attacks. |
|
Loot[]
Body
- Echo Shell (100%)
- Metal Shards (100%)
- Skydrifter Circulator (66%)
- Piercing Spike (50%)
- Skydrifter Primary Nerve (33%)
- Machine Muscle (31%)
- Braided Wire (21%)
- Small Machine Core (17%)
- Metal Bone (10%)
- Sturdy Hardplate (10%)
Scanning Unit
- Braided Wire (67%)
- Sturdy Hardplate (34%)
- Skydrifter Circulator (10%)
Tracking Container
- Braided Wire (66%)
- Sturdy Hardplate (35%)
- Skydrifter Primary Nerve (10%)
Booster
- None
Antenna
- Braided Wire (67%)
- Sturdy Hardplate (34%)
- Skydrifter Primary Nerve (11%)
Sparker
- Sparker (100%)
Razor Tail
- Skydrifter Razor Tail (100%)
Body
- Metal Shards (100%)
- Metalbite (100%)
- Skydrifter Circulator (67%)
- Apex Skydrifter Heart (60%)
- Skydrifter Primary Nerve (54%)
- Volatile Sludge (51%)
- Piercing Spike (50%)
- Machine Muscle (31%)
- Braided Wire (20%)
- Small Machine Core (16%)
- Sturdy Hardplate (11%)
- Metal Bone (11%)
Scanning Unit
- Braided Wire (67%)
- Sturdy Hardplate (34%)
- Skydrifter Circulator (11%)
Tracking Container
- Braided Wire (67%)
- Sturdy Hardplate (34%)
- Skydrifter Primary Nerve (11%)
Booster
- None
Antenna
- Braided Wire (66%)
- Sturdy Hardplate (35%)
- Skydrifter Primary Nerve (10%)
Acid Canister
- Metalbite (100%)
Razor Tail
- Skydrifter Razor Tail (100%)
Variants[]
Variant | Weak Vs. | Strong Vs. |
---|---|---|
Skydrifter | Frost | Fire |
Apex Skydrifter | Frost | Fire |