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The Rustwash is the northwestern region of the Sundom in Horizon Zero Dawn. It is the greater location of Sunfall.

Geography[]

While an arid desert like much of the north and eastern Sundom, the Rustwash has some distinct geology, such as hoodoos (especially in the Valley of Omens) and large sand dunes. In the north and west lies a massive canyon wall. Within the southwest Rustwash lies a debris field of Old Ones equipment, which is encircled by a Tallneck. Rustwash has a coast on the Daybrink in the south.

The Derangement has made the harsh region even more inhospitable: the Rustwash's mostly flat landscape and lack of foliage makes it difficult to avoid machines.

History[]

In the Old World[]

Bryce Orbital

The Rustwash in the Old World, with the Zero Dawn Project Facility being constructed.

The region that would become the Rustwash was once part of the state of Utah in the United States, just outside Bryce Canyon National Park[1] and north of Lake Powell.[2] In November 2065, the Zero Dawn Project Facility was built here, recycled from the Bryce Orbital launch base.[1] During the construction, Bashar Mati visited the region as the last two stops of his "Apocashitstorm Tour" because the launch base was where his first payload, a seeker/extractor with an upgraded propulsion system was launched from.[2][3]

In the New World[]

Sunfall and Bryce Orbital

The Rustwash in the New World, with Sunfall present.

The Carja first claimed the southern shores of the Rustwash during the reign of Sun-King Zavarad when he successfully crossed the Daybrink, extending the Sundom northwards.[4]

West of rustwash tallneck

Western view of the Rustwash.

Rustwash Tallneck Scenic

The Tallneck in the Rustwash.

After the disappearance of Sun-King Iriv, his successor Sun-King Basadid ordered the construction of the fortress of Sunfall in the Rustwash in order to protect against possible threats from the Forbidden West. The fortress was built over the ruins of the Zero Dawn Project Facility, as it was believed that the Old Ones had claimed the area for its strategic value.[5]

With the exception of bandit activity, nothing notable happened within the Rustwash until the sixth year of Sun-King Marzid's reign, which saw Sunfall return to the tribes' attention with the construction of the Citadel, where it became a major center of Carja art and culture.[5]

At some point, Arnak visited the Rustwash during his exile. He painted a Banuk painting nearby to Sunfall, wove a Banuk figure, and wrote a letter to Tektuk.[6]

After the start of the Carja Civil War, the Rustwash became the main territory of the Shadow Carja, who established themselves in Sunfall. Due to the harsh landscape, the Shadow Carja were unable to grow food for themselves, causing a famine as resources continued to dwindle.

After the defeat of the Eclipse in the Battle of the Alight, Sun-King Avad extended an offer of amnesty to the commoners of the Shadow Carja, who subsequently rose up against what little remained of their oppressors and surrendered Sunfall to the Carja military. The remainder of the Rustwash was subsequently reclaimed by the Carja.

Aloy passed through the Rustwash on her way from Meridian to the Daunt.[7]

Collectables[]

Banuk Figures[]

Vantage Points[]

Text Datapoints - World[]

Trivia[]

  • Rustwash is the only region in Horizon Zero Dawn where permanent Rockbreaker sites are found. Any Rockbreakers encountered outside the region are one time quest-specific occurrences.

Gallery[]

References[]

Wiki Navigation[]

Carja Territory
Homeland Sundom
Regions Cut-Cliffs - Gatelands - Rustwash - Sun Furrows - Sun-Steps - Sunbreak Valley - The Daunt - The Jewel
Settlements Meridian (capital) - Barren Light - Blackwing Snag - Blazon Arch - Brightmarket - Cut-Cliffs - Dawn's Grasp - Daytower - Gatelands Bandit Camp - Lone Light - Meridian Village - Rising Light - Shattered Kiln - Sunfall - The Estate
Gates Dawn's Sentinel - Day's Height - Daytower Gate - Evening's Sign - Kestrel's Perch - Meridian Gate - Morning's Watch - Sheaf's Flight - Unflinching Watch
Other notable locations Brightdawn - Daybrink - Eagle's Fall - Lake Shrine - Royal Maizelands - Sunspear - Sunstone Rock - Lonesome Rock - Way of Broken Stones - Zaid's Compound
Ruins in Carja territory Dimmed Bones - Straggler's Shade - Zero Dawn Project Facility
Cauldrons in Carja territory Cauldron RHO - Cauldron XI - Cauldron ZETA
Camps in other tribal territories Carja Camp - Carja Outlander Camp - Jagged Deep Delve
Destroyed/ Abandoned Day's End - Morning Light - Riverwatch
Settlements of other tribes in Carja territory Chainscrape - Free Heap
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