Horizon Wiki
Horizon Wiki

Tribal man introducing Aloy to the Ropecaster

The Ropecaster is a ranged weapon in Horizon Zero Dawn. It is a tool designed by the Nora tribe and used by hunters to deter and pin down targets.


The Ropecaster can be used to temporarily take enemies out of the fight so the player may focus on others, or immobilize a machine so that it is easier to target its weaknesses. It is most effective when used against larger machines, such as the Thunderjaw.[1] Depending on the size of the target and the type of ammo used, it may take several shots before it is successfully pinned. The maximum immobilization duration of 90 seconds reduces for every instance the player or other NPCs attack the target.

What is most important of all, however, is that a fully immobilized machine can be Overridden even if it is fully combat alerted. Several machine types are much easier to override this way such as a Thunderjaw, and this is in fact the only known way to be able to hack a Stormbird since in their passive state they never stop patrolling through the air, out the player's reach. The binding will come off completely should the machine be successfully overridden.

Against humans, the Ropecaster is of very limited use. If a human is hit, they will take minor damage and be knocked down, though elite and heavy humans are immune to the knockdown effect.

Special Variant

The Lodge Ropecaster is a weapon earned as one of the 3 rewards from the Weapons of the Lodge quest, requiring players to earn at least a Full Sun mark on all 15 Hunting Grounds Trials in the base game. It uses heavy rope and has 3 slots like the Shadow Ropecaster, however it has a higher base Handling attribute of 70, giving it less delay between shots and faster aiming.


The pouch for the Ropecaster's wire can be upgraded to hold up to 30 ropes at a time. A missed shot wastes the ammo.

The numbered value of Tear damage are displayed following difficulty order from easiest to hardest. Tear damage are only altered in Story and Ultra Hard difficulties.

Ammo Type Variant Damage Damage-Icon.png
[note 1]
Tear Tear-Icon.png
[note 2]
Tie Rope Light Basic 25/35 600-150-75 50
Tie Rope Medium Carja 25/35 600-150-75 75
Tie Rope Heavy Shadow / AdeptNG+
Lodge / Adept LodgeNG+
25/35 600-150-75 100


  1. Only against elite/regular humans
  2. Tear has no effect on machine components

Machine Details

Machine Tiers Machine Type Anchor Strength Req Damage Threshold
1 Broadhead
Redeye Watcher
75 30
2 Glinthawk
150 45
3 Corruptor
Fire Bellowback
Freeze Bellowback
250 75
4 Behemoth
400 120

It is likely that all new machines from Horizon Zero Dawn: The Frozen Wilds are in Tier 4, unless there is a new Tier 5.

Modification Slots by Variant

Variant Mod Slots
Basic 1
Carja 2
Shadow / Lodge 3
Adept LodgeNG+

Acquisition Details

Variant Sources Regular Cost Ultra Hard Cost Sell Value
Basic Merchant-Icon.pngGeneral Merchants MetalShardsTransparent.png 75 MetalShardsTransparent.png 375 MetalShardsTransparent.png 25
Carja Merchant-Icon.pngTier 3 & 4 Merchants MetalShardsTransparent.png 200
6 Echo Shell
MetalShardsTransparent.png 1,000
12 Echo Shell
MetalShardsTransparent.png 50
Shadow Merchant-Icon.pngTier 4 Merchants MetalShardsTransparent.png 500
1 Snapmaw Heart
MetalShardsTransparent.png 2,500
2 Snapmaw Heart
MetalShardsTransparent.png 100
AdeptNG+ Merchant-Icon.pngTier 4 Merchants MetalShardsTransparent.png 1,000
1 Snapmaw Heart
1 Shell-Walker Heart
MetalShardsTransparent.png 5,000
2 Snapmaw Heart
2 Shell-Walker Heart
MetalShardsTransparent.png 100
Lodge Hunter's Lodge 15 Full Sun marks 15 Full Sun marks MetalShardsTransparent.png 100
Hunter's Lodge 15 Full Sun marks 15 Full Sun marks MetalShardsTransparent.png 100


  • The Ropecaster is the only type of weapon in the game where each Tier has an exclusive ammo type.
  • Snapmaws have the uncanny capability to instantly break the bindings of Ropecaster ammo whilst in water by executing "death rolls".
  • Deathbringers are the only machine immune to the effects of the Ropecaster.
  • Fireclaws are able to rip off ropes attached to them if they aren't fully tied down.


  1. Game Informer #82: Woman vs. Machine
Ranged Weapons Blast Sling - ForgefireFW - Hunter Bow - IcerailFW - Rattler - Ropecaster - Sharpshot Bow - Sling - StormslingerFW - Tearblaster - War Bow
Melee Weapons Spear - Sylens' Lance
Stealth Weapons Traps - Tripcaster
Heavy Weapons Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine LauncherFW - Oseram Cannon - Ravager Cannon