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Several of Aloy's outfits

In Horizon Zero Dawn and Horizon Forbidden West, outfits allow for protection against the variety of dangers Aloy encounters. Each outfit provides different base values of resistance to unique types of damage. An outfit's base values can be augmented using modifications.

Aloy begins the game with the Outcast outfit and can purchase new outfits at merchants throughout the world as they are unlocked. Merchants beyond Daytower and throughout the Sundom have a greater variety of outfits available than those found within the Sacred Lands.

Most outfits come in three varieties (Light, Medium, and Heavy) with base resistance values and number of modification slots increasing as the rarity of the outfit increases. In New Game+, the Heavy tier is replaced with an "Adept" version that has an additional modification slot. In Horizon Zero Dawn: The Frozen Wilds, Master and Master AdeptNG+ ranks were added to three existing outfits. The Master ranks have a unique appearance and increased bonuses.

Aloy can carry a limited number of outfits in the Outfits Satchel. Its capacity can be increased through crafting upgrades.

In Forbidden West, outfits no longer have varieties (though the same model may be reused) but can be upgraded to improve their base stats. Higher tier outfits also come with up to two elemental weaknesses, which can be mitigated by upgrading them or using weaves.

List of outfits[]

Horizon Zero Dawn outfits[]

Two of the three outfits that were originally available as pre-order bonuses only have been included in the Complete Edition of the game released in December 2017.

Horizon Forbidden West outfits[]

Outfits in Horizon Forbidden West have skills attached to them, which can boost abilities and work with the rest of the new Skill Tree.[1]

Carja[]

Nora[]

Oseram[]

Quen[]

Tenakth[]

Utaru[]

Tribal apparel[]

Each outfit (with the exception of the Shield-Weaver) originates from one of the various tribes Aloy encounters. Each tribe has a distinct theme in their attire, usually correlating with the environment or expertise. The majority of the people that Aloy encounters are wearing their tribe's respective garb.

Nora apparel[]

"The Savage East must be a really dull place, if that’s how you all dress."
―Carja Villager

The clothing worn by most Nora consists primarily of animal byproducts, usually hides and cured leather, and occasionally feathers, linen, or wooden beads. Nora Braves often have metal plates stitched into their outfits for protection, and machine cables are universally used as accents or fastenings. When not left in the natural tans and browns of animal skins, clothing is dyed with dull green or blue pigments. While garment construction is primitive compared to other tribes, it generally features artistic embroidery and great care. Nora wear blue face paint, which ranges widely in design. With the exception of Matriarchs, Nora generally do not wear headdresses.

Tribal outcasts are usually seen with brown and white facepaint (with Rost and Aloy being notable exceptions), and garments of comparatively lower quality. The latter is likely a result of their lack of access to merchants.

Carja apparel[]

"The Carja make the best clothes in the world. Good investment."
―Carja Guard

The clothing worn by Carja is largely dependent on the wearer's caste, although traits shared by all groups are a wide (albeit generally warm) color palette and hexagonal accents. People of the lower class generally dress in linens, occasionally wearing simple cloth head coverings. Nobles and merchants, on the other hand, wear clothing comprised of silks, accented with machine parts (either left in their natural state or lacquered), ornate headresses, hexagonal patterns, and avian features. Only members of the upper class are seen wearing face paint, which consists mainly of delicate eye makeup and (in the case of women) lipstick. The perceived extravagance of Carja outfits is often mocked by other tribes, with the Oseram comparing their soldiers to turkeys.

The outfits of the Shadow Carja are similar in design, albeit with a much darker color scheme and more sinister look. Shadow Carja slaves, on the other hand, are dressed in thin white linens, which are often dirty and tattered.

Oseram apparel[]

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Oseram concept art

"Don't you get tired of clanging about all the time, dressed like that?"
―Carja Villager

The clothing worn by most Oseram is designed for durability and practicality, fully embracing function over form. It generally features thick, dull colored leather or rough fabrics, reinforced with Oseram steel. Oseram attire is known to the tribes as some of the hardiest available, built for durability and strength rather than presentation or speed. Oseram are often seeing wearing helmets or headbands made of leather and steel, likely for protection during hunting or forging. Interestingly, while the Oseram are not known for their artistry, the steel in their garments often feature circular designs.

The Oseram are the only tribe not to wear any form of face paint, although several men have tattoos on their arms.

Banuk apparel[]

"Well. At least you won't be cold in that...getup."
―Nora Brave

The clothing worn by most Banuk is designed for enduring the frigid lands of Ban-Ur. Garments are made of cured animal hides, lined with furs and often covering most of the body. The Banuk dress themselves in bright colors, using a palette of yellow, green, red, blue, and white, in order to prevent other hunters from mistaking them for prey. Red is never used for more than accenting, likely to avoid being mistaken for blood. Banuk generally wear large headdresses, sometimes built into their hoods, made of furs and multiple machine parts. Banuk seen outside of their territory generally wear thinner clothing with a muted color palette.

Banuk shamans are unique in appearance. They wear little to no clothing on their upper body, and have blue machine cables sewn throughout their skin. They wear massive headdresses, generally draped with strips of blue and red cloth with cover their face.

Banuk face paint appears to signify werak allegiance. It follows the multi-color palette of Banuk clothing, and generally features triangular designs.

Utaru apparel[]

The clothing worn by Utaru is woven primarily of plant materials, such as leaves, reeds, linen, rubber and even wood. Machine parts are incorporated sparsely, as the Utaru have little capacity for metalworking. Garments are often sleeveless, rarely going below the knee, with men frequently going bare-chested. All Utaru carry with them a seed pouch, generally on their chest, which are usually planted in their home upon their death.

Utaru decorate themselves in white paint of delicate patterns. The paint is always applied to their face, and less frequently on their arms and back.

Tenakth apparel[]

While attire is largely dependent on clan affiliation, there are nevertheless a number of recurring elements in Tenakth clothing.

Tenakth garments are made with a combination of woven plant material such as bamboo and reeds, leather, suede, and machine plating: the Sky Clan is unique among them for their use of fur. Tenakth garments almost always leave the abdominal area exposed, and the multiple separate components of a given Tenakth's attire will often leave much of their skin bare. Unique among the Tenakth is cultural significance of tattoos: these tattoos are given to indicate a warrior's accomplishments and deeds, with the number of one's tattoos indicating their status.

Tenakth clothing, like the rest of their material culture, derives its shape language and color palette from the glitching Visions of the Memorial Grove. Machine plating is cut in jagged, asymmetric triangular patterns characteristic of the tribe, while a clan's color palette derives from the Vision that inspired their formation.

The three clans derive their color palette from the Visions in the Memorial Grove: the Desert Clan marks themselves in yellow, red and black; the Sky Clan in fuchsia, black, sky blue and pale grey; and the Lowland Clan in turquoise, azure, white and red. The Chief and his Marshals are marked with white, blue and yellow.

Quen apparel[]

Quen garments are generally short-sleeved and makes heavy usage of rope and textiles. Like other tribes, machine parts are used to supplement protection. Materials from the sea are also incorporated to serve as decoration or additional protection, such as coral, fish leather, and nacre shells.[2]

Quen make use of facepaints primarily consisting of turquoise and coral colors.

Trivia[]

  • The player has the option to visually modify the outfits by removing the headgear.
  • There is a outfit related Horizon Zero Dawn Easter Egg in Monster Hunter: World.
  • In Horizon Forbidden West, the player has the option to change the current outfit appearance to that of another currently or previously-owned one while retaining the skills and stats of the currently-worn outfit.

References[]

Gameplay
Damage - Difficulty - Dye - Face paint - Flashpoint - Health Meter - New Game+ - Outfit - Trophies
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