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Lone Light is a small Carja settlement in Horizon Zero Dawn.

History[]

Lone light road sign

A road sign for Lone Light.

Lonelightpanorama

Full view of Lone Light as seen from above.

Located along the Way of Broken Stones, Lone Light originally began as a small collection of Carja freeholds. Because of its prime location along the road to Meridian, the settlement grew and over time became a fortified way station. Although its core population are members of the Carja tribe, many outlanders stop here while making the trek into the Sundom from the east.

Lone Light's elevated position above the Greatrun River canyon[1] largely protects the settlement from machine attacks, however, flying machines like the Glinthawk can still pose a threat.

Horizon Zero Dawn[]

While proving herself worthy of Hunters Lodge membership, Aloy assists Hawk Talanah on a contract from Lone Light resident Ilsadi to kill machines that are attacking the settlement.[2]

Collectables[]

Scanned Glyphs[]

Notable Inhabitants[]

Trivia[]

  • During Hunter's Blind, Lone Light will be abandoned due to the Glinthawks. However, once this side quest has been completed, Lone Light will remain abandoned. Whether this is an oversight by the developers or not is unknown.
  • Lone Light was originally the only settlement in Horizon Zero Dawn that didn’t initially have a merchant, but this was fixed in a later update.

Gallery[]

References[]

Wiki Navigation[]

Carja Territory
Homeland Sundom
Regions Cut-Cliffs - Gatelands - Rustwash - Sun Furrows - Sun-Steps - Sunbreak Valley - The Daunt - The Jewel
Settlements Meridian (capital) - Barren Light - Blackwing Snag - Blazon Arch - Brightmarket - Cut-Cliffs - Dawn's Grasp - Daytower - Gatelands Bandit Camp - Lone Light - Meridian Village - Rising Light - Shattered Kiln - Sunfall - The Estate
Gates Dawn's Sentinel - Day's Height - Daytower Gate - Evening's Sign - Kestrel's Perch - Meridian Gate - Morning's Watch - Sheaf's Flight - Unflinching Watch
Other notable locations Brightdawn - Daybrink - Eagle's Fall - Lake Shrine - Royal Maizelands - Sunspear - Sunstone Rock - Lonesome Rock - Way of Broken Stones - Zaid's Compound
Ruins in Carja territory Dimmed Bones - Straggler's Shade - Zero Dawn Project Facility
Cauldrons in Carja territory Cauldron RHO - Cauldron XI - Cauldron ZETA
Camps in other tribal territories Carja Camp - Carja Outlander Camp - Jagged Deep Delve
Destroyed/ Abandoned Day's End - Morning Light - Riverwatch
Settlements of other tribes in Carja territory Chainscrape - Free Heap
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