The Lancehorn is a machine in Horizon Zero Dawn. A small Acquisition Class machine, its function is the gathering and recycling of natural resources. Herds of Lancehorns are found in the various tribal lands, particularly in snowy climates.
Lancehorns were one of the machines first encountered by humans when they settled in their various tribal lands. Their main purpose seems to be to gather and process minerals from soil for use in manufacturing new machines. These resources are presumably collected for transport to Cauldrons by transport machines such as Shell-Walkers and Behemoths.
The Lancehorn bears a resemblance to a very large antelope or gazelle, possessing a pair of parallel horns, four slender legs, and a long neck. The horns are corkscrewed in appearance and rotate longitudinally like drill bits, to channel soil up into the machine for processing and mining of minerals. There is a single optical sensor at the end of the snout. Twin Chillwater canisters are positioned atop the lower back; this likely helps cool the drill bits on the machine's head. Twin containers are positioned above these, likely to store processed materials. A Lancehorn's chassis is nearly identical to that of a Grazer.
Lancehorns are always found in herds. With heads down they work, busily drilling and processing soil, stopping only to quietly change to another spot. The presence of patrolling recon and combat machines allows them to work without having to stop and look out for perceived threats. Lancehorns are skittish; if a perceived threat is identified, a herd breaks and flees. However, if the threat is very close, the closest Lancehorns will attack rather than flee.
Lancehorns employ melee attacks, making use of their horns, legs and chassis. They will charge and kick, and also employ a stabbing attack in which they charge at an enemy with their horns, inflicting heavy damage.
|Name||Damage Type||Primary Damage||Trigger Range||Description|
|Charge||Melee||150||0m - 50m||Lowers head and horns, then charges at target|
|Front Leg Kick||Melee||120||1.5m - 3.5m||Kicks at target with front legs, knocking them over|
|Gore and Flip||Melee||200||1.5m - 6.5m||Bounds at target horn first, embedding them in the ground for a short time|
|Hind Leg Kick||Melee||120||1.5m - 3.5m||Kicks backwards, knocking target over|
|Leaping Front Kick||Melee||90||2m - 6m||Leaps at target, kicking with front legs|
|Leaping Horn Stab||Melee||200||7.5m - 12.5m||Bounces at target, stabbing with horns|
|Upward Stab||Melee||130||1m - 3.5m||Lowers and raises head, impaling with horns|
- On occasion, while attacking an enemy horn first, Lancehorns will get their horns stuck in the ground for a few seconds.
|Acquisition Class||Bristleback - Broadhead - Charger - FireclawFW - FrostclawFW - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Sunwing - Trampler|
|Combat Class||Clawstrider - Ravager - Sawtooth - ScorcherFW - Stalker - Stormbird - Thunderjaw|
|Recon Class||Longleg - Watcher (Redeye Watcher)|
|Transport Class||Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker|
|Chariot Class||Corruptor - Deathbringer - Metal Devil|
|Unknown Class||Control TowerFW - Shellsnapper - Tremortusk|
|Other||Corrupted Machines - Daemonic MachinesFW|