"The lesson will be taught in due time, Aloy. Until then, we wait." This article contains heavy spoilers. Read ahead with caution.
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This article contains a list of updates and patch notes for Horizon Forbidden West.
PC Updates[]
Version 1.5[]
Released 6/27/2024[1]
Release Notes
- Added AMD FSR 3.1 with frame generation and Native AA options.
- Added a Cinematic Face Detail option in the Graphics menu.
- Added a Stylized Mouse Cursor option in the Mouse & Keyboard menu.
- Added an Output Mode option in the Audio menu.
- Various optimizations and performance improvements.
- Improved audio for Logitech G HUB Surround Sound users.
- Ammo Crafting is now remappable on Mouse & Keyboard.
- When using a Nintendo Switch Pro controller, buttons are now working and show as intended.
- Buttons are now working as intended when using Nintendo Button layout on Steam Deck.
- The Toggle Vista Prompt now works correctly when using Mouse & Keyboard controls.
- Various user interface fixes.
Version 1.4.59.0[]
Released 5/2/2024[2]
Release Notes
- Fixed an issue where the power cell in the No Man's Land Relic Ruin would lose its charge without touching the water.
- mproved the texture quality of Aloy in Photo Mode when using Very High textures.
- Improved the visual quality of snow to match the improvements made to dust visuals.
- Focus Highlight Track is no longer hardcoded to the F key when using mouse and keyboard. You can reassign the function by remapping the Weapon Wheel key binding.
- Fixed a bug that caused the subtitle size setting to reset to default when changing peripheral devices or updating the interface text size.
- Fixed an issue with various item lists where items would be displayed off-screen after scrolling through another list.
- Fixed an issue that prevented players from taking all chest items if they opened it using a controller and would then swap to mouse and keyboard controls.
- Various UI bug fixes.
Hotfix 1.3.57.0[]
Released 4/25/2024[3]
Release Notes
- Stability improvements.
- Intel XeSS Native AA is now also available on AMD Radeon GPUs and older NVIDIA GeForce GPUs.
Version 1.3.55.0[]
Released 4/23/2024[4]
Release Notes
- Improved the visual quality of dust.
- Added Interface Text Size option in the General Settings menu.
- Improvements to texture streaming to reduce memory usage and improve quality.
- Updated Intel XeSS to version 1.3 with improved image quality and new XeSS Native AA option.
- Resolved performance regression when enabling NVIDA Reflex On+Boost.
- When using Quick Slot hotkeys to select weapons, the last used ammo type used will now be remembered.
- Improved smoothness of camera movement in Photo Mode when using the mouse.
- Removed hardcoded Mouse and Keyboard bindings for actions such as Navigation Assist in Focus Mode. They now listen to their respective remappable key bindings.
- Various optimizations and stability improvements.
- Various UI bugfixes.
Version 1.2.48.0[]
Released 4/11/2024[5]
Release Notes
- Stability improvements.
- Optimizations to address stutter that could occur on specific locations.
- Fixed an issue that could cause the Level and XP bar to be displayed incorrectly.
- Fixed visual corruption that could occur on the map when using AMD Radeon RX 6000 GPUs.
- Opening the Weapon Wheel now puts the mouse pointer in the center of the wheel.
- When clearing a key binding, this no longer resets to the default key after a restart of the game.
- Skills are not automatically learnt anymore when showing information when Toggle is enabled for Menu Hold Actions.
- Various UI bugfixes.
Version 1.1.47.0[]
Released 4/4/2024[6]
Release Notes
- Remapping TAB now works correctly.
- Added HUD Widescreen Scale options to the settings menu.
- Various optimizations and stability improvements.
- Custom difficulty settings now work correctly.
- Improved Shieldwing responsiveness when using mouse and keyboard controls.
- Fixed graphic corruption on waterfalls when using DLSS Frame Generation.
- Fixed lighting issues that could occur in Tenakth settlements.
- Master Vibration Intensity for DualSense controllers no longer resets with each game session.
- HDR settings have been moved to the display menu to allow live viewing of changes.
- The option to disable letterboxing in cinematics when using ultra-wide aspect ratios is now also available from the launcher.
- Fixed visual issues with save previews when HDR is enabled.
- Various minor UI fixes
Version 1.0.43.0[]
Released 3/28/2024[7]
Release Notes
- Various crash fixes and stability improvements.
- Resolved an issue that prevented players from claiming rewards at the Hunting Grounds when using the mouse.
- The HDR Max Luminance slider is now functioning correctly.
- The game is now able to save when the Documents folder is rerouted to the root of a drive instead of a folder.
- DLSS 3 Frame Generation is now active in cutscenes and while UI screens such as the weapon wheel are displayed.
- Photo Mode now shows the correct ‘Hide UI’ button prompt when using a controller.
- Fixed a bug that could result in multiple Quest categories being highlighted at the same time.
- Resolved a bug that caused a mouse cursor offset on the map on resolutions other than 1920x1080 pixels.
Hotfix 1.0.38.0[]
Released 3/22/2024[8]
Release Notes
- Fix for performance regression when using a DualSense controller wirelessly
- Fix for missing prompts when connecting a controller after starting the game, while using Steam Input
Playstation 5 Updates[]
Version 1.26[]
Released 6/20/2023[9]
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue for Main Quest “Heaven and Earth” where if during “Fly to Starlight Rise” objective players fast travel to the Forbidden West and leave their flying mount downed there, upon returning to the Burning Shores overrides work incorrectly, blocking progression.
- Fixed an issue for Main Quest “Heaven and Earth” where players could reach and interact with the second ballista in the chasm without Seyka’s help, resulting in quest objectives not properly updating and blocking progression.
- Fixed an issue for Main Quest “Heaven and Earth” where Seyka could get stuck behind a door, blocking progression.
- Fixed an issue for Main Quest “Heaven and Earth” where entering the door code during “Search the Ruins for Londra and the Missing Quen” objective and then reloading from save would result in the quest being stuck on “Find the Door Code” objective while the door is already open, blocking progression.
- Fixed an issue for Main Quest “Heaven and Earth” where leaving the quest area and quick saving at a campfire could result in quest progression being blocked.
- Fixed an issue for Main Quest “Heaven and Earth” where under certain conditions creation of multiple autosaves could lead to progression being blocked.
- Fixed an issue for Main Quest “The Stars in Their Eyes” where reloading from save during “Scan the Device” objective would cause the objective to not display in the Quest Log nor as an in-game marker, possibly causing confusion and blocking progression.
- Fixed an issue for Main Quest “For His Amusement” where overriding a Waterwing during “Meet Seyka at the Waterwing Site” objective would result in the objective not updating, blocking progression.
Side Quests
- Fixed an issue for Side Quest “In His Wake” where fast traveling away during “Investigate the Skirmish Site” objective while callouts about Pirik’s note play could cause the objective to not update, blocking progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where Gildun would not enter the elevator if players reach and use the valve wheel without going through the vent, potentially blocking progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where Gildun would not enter the elevator if players push the first wagon halfway, leaving Gildun on the wagon, possibly blocking progression.
World Activities
- Fixed an issue for Cauldron “THETA'' where the shield in the second puzzle room would reappear when players died three times after disabling it, blocking progression.
- Fixed an issue for “Aerial Capture: East” where a “Pangea Figurines” callout would interrupt the audio log, after which it would not play again.
Datapoints
- Fixed an issue for “Notes on Londra’s Code” datapoint where the datapoint would not be awarded to players if they enter the door code before finishing the planetarium puzzle.
Weapons
- Fixed an issue for the Specter Gauntlet where it would not be upgraded with the Railgun Mode if the weapon is in the player’s stash while crafting the upgrade.
Skills
- Fixed an issue for the Trap Mines Valor Surge where the second wave of level 3 Trap Mines would not trigger if any of the first wave mines were detonated prior.
Performance and Stability
- Multiple crash fixes.
Photo mode
- Fixed an issue for Photo Mode where under certain conditions the lighting would flicker while maneuvering the camera close to water level.
Other
- Increased the spawn rate of salmon in the Forbidden West area.
- Fixed multiple issues where players could get stuck in assets and/or geometry or fall out of the world.
- Fixed an issue where players were not able to travel with a flying mount between the Burning Shores and the Forbidden West at specific sections of the border.
- Fixes and improvements to audio.
- Fixes and improvements to visuals.
Version 1.25[]
Released 5/31/2023[10]
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue in “To The Burning Shores” where the Defense Drone’s laser VFX were not visible after dying/restarting checkpoint.
- Fixed an issue in “To The Burning Shores” where the “Search for a Way Up the Tower” objective could not be completed if the player destroys the pullable ceiling too early.
- Fixed an issue in “Heaven and Earth” where leaving the Observatory before the objective updates to “Find the Transmitter” causes the transmitter not to be interactable, conditionally blocking progression.
- Fixed an issue in “Heaven and Earth” where entering the code to open Londra's private room before the objective updates to “Find the Door Code” causes the objective to not update correctly.
- Fixed an issue where the Zenith Tower’s shots would not kill Aloy and Seyka during “Heaven and Earth - Fly to Starlight Rise”, resulting in an awkward swim back to land.
- Fixed an issue in “For His Amusement” where opening the door to the Armory while Seyka is engaged in combat in the main courtyard may cause her to become idle, possibly blocking progression.
- Fixed an issue in “His Final Act” where the mission objective “Meet Seyka in Fleet’s End” did not have a quest marker on Seyka.
- Fixed an issue in “His Final Act” where Seyka’s bow was floating next to Seyka.
- Fixed an issue where the Defense Drone can be looted twice.
Side Quests
- Stopped Gildun’s hands from clipping through Aloy’s hair when Gildun gives her a hug.
- Fixed an issue in “A Friend in the Dark” where Aloy is able to place the Pullable Box halfway through the elevator's exit which conditionally blocks further progression if the player jumps down.
World Activities
- Fixed several treasure chests that were located under the ground’s geometry.
- Fixed Aloy saying that she’s “picking up another signal” after completing Aerial Capture: South.
- Fixed an issue in Cauldron THETA where if the player makes progress in the first room of the Cauldron, backtracks to the entrance and returns, their progress will be reset and callouts repeated.
Machines
- Fixed an issue where the Stingspawn’s eye light shone brightly in the distance, but the Stingspawn itself wasn’t visible.
- Fixed the Stormbird’s repeated use of the “Thunder Dive” attack without a triggering cooldown.
- Fixed an issue where flying out and immediately going back to the Burning Shores area will cause the player to spawn midair without the mount, possibly causing death by falling.
- Fixed an issue where the Tideripper can appear to warp through the air.
Weapons
- Fixed an issue where the Weapon Wheel displays an incorrect amount of ammo for the Specter Gauntlet if Aloy is forced to stow her weapon by a Status Effect while she is aiming a Designator.
- Acid Resistance boost lowered by 10% on Quen Deadeye, Quen Commander, Blacktide Quen Commander and Tenakth Vanquisher to align the acid resistance to the other elementals
- Fixed an issue where Aloy was unable to equip weapons following a Clamberjaw attack.
UI/UX
- Fixed an issue in Relic Ruins: Murmuring Hollow where the Battery Stations in the carts and the Ornament room shows a powerless indicator with a charged battery inside after reloading the autosave.
Performance and Stability
- Added several crash fixes.
- Fixed several locations where the player could get stuck.
Other
- Fixed an issue where Aloy kept her Diving Mask on during two cinematics in Main Quest “Death’s Door” in New Game Plus playthroughs.
- Removed a set of floating climbing poles in the Hollywood Hills area.
- Picking up Dye Flowers no longer results in a canister collection sound effect instead of the correct sound effect.
Version 1.24[]
Released 5/16/2023[11]
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue for Main Quest “To the Burning Shores” where creating a save at the campfire during the “Climb Up the Tower” objective and then loading that save would lead to a progression blocker, as Seyka would block the climbing path.
- Fixed an issue for Main Quest “To the Burning Shores” where the time of day could become stuck after fast traveling away from the tower.
- Fixed an issue for Main Quest “To the Burning Shores” where very rarely Seyka would disappear after the boss fight at the tower, blocking progression.
- Fixed an issue for Main Quest “Heaven and Earth” where during the “Kill the Clamberjaws” objective one of the Clamberjaws could get stuck outside of the player’s reach, blocking progression.
- Fixed an issue for Main Quest “Heaven and Earth” where backtracking through the quest could result in progression blockers.
- Fixed an issue for Main Quest “The Stars in Their Eyes” where players would be able to get stuck in invisible walls.
- Fixed an issue for Main Quest “For His Amusement” where creating a quick save and loading it during the “Investigate the Armory” objective would cause the Storage Device to not be interactable, blocking progression.
- Fixed an issue for Main Quest “For His Amusement” where players would be able to get into the volcano before opening the door, blocking progression.
- Fixed an issue for Main Quest “His Final Act” where players could get stuck outside of the combat area during the Horus fight by clipping through the tentacles.
Side Quests
- Fixed an issue for Side Quest “In His Wake” where restarting from save after looting Pirik and then fast traveling would cause the cell door to be unable to pry open, blocking progression.
- Fixed an issue for Side Quest “The Splinter Within” where the skiff could get stuck in plane wrecks.
- Fixed multiple issues for Side Quest “A Friend in the Dark” where the crate could get stuck while using the elevator.
- Fixed an issue for Side Quest “A Friend in the Dark” where players could get stuck behind or under the elevator, blocking progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where part of the puzzle could be skipped by jumping onto walls.
- Fixed an issue for Side Quest “A Friend in the Dark” where under certain conditions Gildun would become idle and not move the elevator, blocking progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where restarting from save right after killing the Burrower swarm will reset the “ Kill the Machines ”objective, reverting progression.
- Fixed an issue for Side Quest “A Friend in the Dark” where the luggable wagon cart could be released early, potentially blocking the crate from being pulled down if players fall down the platform.
World Activities
- Fixed an issue for “Aerial Capture: North” where players with an already broken save file would still not be able to go to the start of the flight path after examining the improvised transmitter, making the activity incompletable.
- Fixed an issue for “Aerial Capture: East” where players who failed the flight path under certain conditions would not be able to start it again, blocking progression.
- Fixed an issue for several “Aerial Captures” where Aloy’s callouts could cut off the recording dialogue.
- Fixed an issue for Cauldron “THETA” where dropping into the Cauldron from the left side of the opening could potentially not trigger the start of the activity, blocking progression.
- Fixed an issue for Relic Ruin “Murmuring Hollow” where restarting from save while holding an energy cell could potentially block progression.
- Fixed an issue for Relic Ruin “Murmuring Hollow” where the energy cell could be thrown off the cliff, blocking progression.
- Fixed an issue where the Stormbird could become idle in the storm cloud when players approached it at a certain timing. This left players unable to start “Aerial Capture: West” and unable to collect the Delver’s Trinket collectable “Mighty Pint,” thereby blocking the Errand Quest “The Delvers’ Trove”.
- Fixed an issue for the “Delvers’ Trinket” collectables where players could skip part of the puzzle while collecting the “Cherished Flask.”
- Fixed an issue for the “Pangea Figurines” collectables where players could not collect the “Green Raptor” if they left the parking garage after opening the trunk in which the collectable is located.
- Fixed an issue for the “Pangea Figurines” collectables where due to a mistranslation for several languages in the description of the “Green Raptor,” players could not enter the correct code for this collectable at the Dino Digits Quiz, blocking progression.
- Fixed an issue for the “Pangea Figurines” collectables where for several languages the code information was missing from the description of the “Dimorphodon,” making the Dino Digits Quiz incompletable.
Datapoints
- Fixed an issue for datapoint “Notes on Londra’s Code” where players would not be awarded the datapoint in their notebook if they enter the code correctly.
- Fixed multiple issues for “Pangea Figurines” collectables where for several languages the description would not show up for the “Dimorphodon,” “Queen Rex,” and “Reggie the Pterodactyl.” Players would miss out on information needed to complete the Dino Digits Quiz.
Machines
- Fixed an issue where unmarked machine sites would not spawn machines after players reached Ghost Level 101.
Weapons
- Fixed an issue for the Specter Gauntlet where the option to craft the upgrade obtained during Side Quest “In His Wake” would still display at some workbenches after crafting.
- Fixed an issue for the Specter Gauntlet where crafting ammo would use all available resources from both the Inventory and the Stash.
Skills
- Fixed an issue for the Workbench Expert skill where it would not decrease the cost of crafting ammo for the Specter Gauntlet.
UI/UX
- Fixed an issue for the Fabrication Terminal where despite unlocking overrides for all machines, a question mark would still be present for the last entry, potentially causing confusion.
Performance and Stability
- Multiple crash/hang fixes.
- Fixes and improvements to frame rate drops.
- Optimization of art assets.
Photo mode
- Fixed an issue for photo mode where using it inside the Horus could cause camera clipping and graphical flickering.
Other
- Fixed an issue for Brimshine where players would not have enough to buy and upgrade everything. One Brimshine Sliver has been added near the entrance of Cauldron “THETA.”
- Note that Jobs will not point to this location until Aloy (re)visits this area!
- Fixed multiple issues where players could get stuck in assets and/or geometry or fall out of the world.
- Fixed an issue where skiff locations were available within the range of Zenith Towers while they were still active. Fast traveling to such locations would cause players to be immediately targeted and killed by the Defense Drones.
- Fixed multiple issues with on screen text and mistranslations.
- Fixes and improvements to audio.
- Fixes and improvements to visuals.
Version 1.23[]
Released 5/3/2023[12]
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue for Main Quest “To the Burning Shores” where restarting from save after the opening cinematic would despawn the machines players need to kill during the “Kill the Machines” objective, blocking progression.
- Fixed an issue for Main Quest “To the Burning Shores” where the Bilegut could fall through geometry after a jumping attack, blocking progression during “Kill the Bilegut” objective.
- Fixed an issue for Main Quest “To the Burning Shores” where under certain conditions the Bilegut corpse would not spawn, possibly causing players to miss out on a special outfit mod.
- Fixed an issue for Main Quest “To the Burning Shores” where fast traveling during “Follow Seyka into the Tower” objective could lead to Seyka no longer leading the player upon returning to the quest area, blocking progression.
- Fixed an issue for Main Quest “To the Burning Shores” regarding Aloy’s outfit and headdress during the opening cinematic.
- Fixed an issue for Main Quest “Heaven and Earth” where fast traveling during “Create a Path to the Facility Entrance” objective could lead to a progression blocker.
- Fixed an issue for Main Quest “Heaven and Earth” where Seyka could become idle during the crane and ballista puzzle.
- Fixed an issue for Main Quest “The Stars in Their Eyes” where a Bilegut could be killed in a spot that would block a generator, making it impossible to override the control node, blocking progression.
- Fixed an issue for Main Quest “For His Amusement” where restarting from save after pulling the lever during “Reset the Power” objective would lead to a progression blocker.
- Fixed an issue for Main Quest “His Final Act” where backtracking after destroying the heat sink could block progression.
- Fixed an issue for Main Quest “His Final Act” where progressing through the quest too quickly could cause an error in Seyka’s buddy behavior, blocking progression.
- Fixed an issue for Main Quest “His Final Act” where players might get stuck when getting close to the Horus tentacles.
- Fixed an issue for Main Quest “His Final Act” where players would fall out of the Horus interior.
Side Quests
- Fixed an issue for Side Quest “In His Wake” where fast traveling during objective “Investigate the Skirmish Site” could lead to a progression blocker.
- Fixed an issue for Side Quest “A Friend in the Dark” where players could reach the valve wheel by jumping onto rocks and walls, skipping part of the puzzle.
World Activities
- Fixed an issue for “Aerial Capture: North” where players would not be able to go to the start of the flight path after examining the improvised transmitter, making the activity incompletable.
- Fixed an issue for Cauldron “THETA” where players were able to skip a room by sliding through the door to the next room before it closes.
- Fixed an issue for Cauldron “THETA” where players could skip interacting with the controllable drone by jumping on walls and other geometry to progress through the room.
- Fixed an issue where the Stormbird would not show up in the storm cloud until players restarted from save or died. This left players unable to start “Aerial Capture: West” and unable to collect Delver’s Trinket collectable “Mighty Pint”, thereby blocking the Errand Quest “The Delver’s Trove”.
- Fixed an issue for the Stormbird in the storm cloud where if players were killed and then left the area, upon returning and killing the Stormbird the electric discharge would not open the locked doors on the island. This left players unable to start “Aerial Capture: West” and unable to collect Delver’s Trinket collectable “Mighty Pint”, thereby blocking the Errand Quest “The Delver’s Trove”.
- Fixed an issue for the Stormbird in the storm cloud where callouts and tracks were present during Main Quest “To the Burning Shores” although the Stormbird encounter is not active during this quest.
- Fixed an issue for Delver’s Trinket collectable “Music Box” where the item’s description would not show up in the notebook. This issue blocked the Errand Quest “The Delver’s Trove”.
- Fixed an issue for “Pangea Figurines” where players were able to enter the answers to the Dino Digits Quiz before collecting the figurines, making it incompletable later.
Datapoints
- Fixed a translation issue for datapoint “IN FOR IT” guiding players “northwest” when it should be “northeast”, possibly causing issues finding “Pangea Figurines” collectable the “Green Raptor”. Without this collectable, players would not be able to complete the Dino Digits Quiz.
Machines
- Fixed an issue where the Fireclaw would stay down indefinitely if knocked down.
- Fixed an issue where the acid VFX of an acid attack of the Bilegut would persist indefinitely.
- Fixed an issue where flying Sunwings were stuck in place.
- Fixed an issue where the Horus AA Cannon would not deal damage to players.
- Fixed an issue where Stingspawn would not engage with players.
Weapons
- Fixed an issue where the focus scan could not be canceled by aiming a weapon.
- Fixed an issue where applying “Draw Speed” Weapon Coils to Hunter Bows would slow down draw speed.
Skills
- Fixed an issue where performing Grapple Strike on a Corruptor could lead to clipping and camera problems.
- Fixed an issue where the Minefield Valor Sure would cause problems when activated on uneven terrain.
UI/UX
- Fixed issues for roads on the in-game map.
- Fixed an issue where the buddy icon and the quest marker would show up above Seyka at the same time.
Performance and Stability
- Multiple crash/hang fixes.
- Multiple loading screen fixes.
- Optimization of art and game assets.
Other
- Fixed an issue where players were not able to travel with flying mount between The Burning Shores and The Forbidden West at specific sections of the border.
- Fixed multiple issues with fast traveling and the skiff.
- Fixed multiple issues with on screen text and mistranslations.
- Fixes and improvements to audio.
- Fixes and improvements to visuals.
Version 1.22[]
Released 4/24/2023[13]
FIXES AND IMPROVEMENTS
World Activities
- Fixed an issue with Dino Digits Quiz rewards not unlocking under certain conditions.
Performance and Stability
- Multiple crash fixes.
Other
- Fixed an issue with Time of Day getting stuck permanently
Version 1.21[]
Released 4/19/2023[14]
NEW FEATURES
- Introduced new accessibility features, including:
- Enlarging Subtitles
- Auto-Pickup
- Color Blindness settings
- Auto camera
- Navigation assist in Focus Mode
- Thalassophobia mode
- Additional accessibility features
- Support for Horizon Forbidden West: Burning Shores expansion has been added.
Playstation 4 & Playstation 5 Updates[]
Version 1.18[]
Released 8/31/2022[15]
NEW FEATURES
- Introduced “Mark of Pride” Pride Flag Face Paint.
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue in Main Quest “Faro’s Tomb“ where the Hunter Merchant could be missing in Thebes.
- Fixed floating weapons in the cinematic following the “Talk to the Tenakth Marshal” mission objective of Main Quest “The Embassy”.
- Fixed an issue in Main Quest “The Kulrut” where Hekarro was practicing his pantomime skills and got blocked behind an invisible wall.
- Fixed issues related to players not being able to enter or exit The Base.
- Fixed an issue where a Kotallo callout could play inside The Base without Kotallo being present.
Side Quests
- We now keep Riverhymn’s settlement icon on the map after completing Side Quest “The Roots that Bind“.
- Fixed an issue where Porguf would not provide the option to start the Errand Quest “Broken Locks”.
- Fixed an issue in Side Quest “The Deluge” where players could ride their ground mount through a lake.
- Fixed an issue in Side Quest “Signal Spike” where the player could be unable to progress after the “Search the Canyon for the Source of the Signal” objective.
- Fixed an issue in Chainscrape where, before completing Side Quest “The Bristlebacks”, the Herbalist would have an icon above their head but will not be interactable.
World Activities
- Fixed an issue in Salvage Contracts “Mine Launchers” where progression could become blocked when the player sets Custom Difficulty Settings for Easy Loot.
- Fixed an issue in which after completing all Salvage Contracts in New Game Plus, the player could obtain the Oseram Artificer outfit twice.
- Fixed an issue in Rebel Camp “Devil’s Grasp” where the objective “Search the Command Center” could become blocked after restarting from save.
- Fixed an issue in Rebel Camp “The Hive” where the objective “Destroy the Weapon Caches” would not update after destroying all the caches.
- Fixed an issue in Rebel Camp “Breached Rock” where the Rebel Champion would not have the Bunker Key in its loot if the player left the camp after killing the rebels.
- Fixed an issue in Cauldron CHI where a puzzle room had distracting shadow flickering.
- Fixed an issue in Machine Strike where the health of a piece with the Sweep Skill could go to 255 instead of dying.
- Fixed an issue where players remained stuck at 99.42% completion after completing all Rebel Camps.
- We are blasting off
againno more! Fixed an issue in Gauntlet Run “Cliffs of the Cry” where upon completing the race, the player would launch into the sky. - Fixed an issue where the player was unable to complete “Relics From Ruins” in New Game+ due to already having the Ancestor's Return weapon from a previous playthrough.
- Fixed an issue in Sunken Cavern “The Shining Wastes” where the player would get stuck if they investigate an Oseram corpse while swimming.
- Fixed an inaccessible Supply Cache located in Las Vegas that was placed under the ground.
- Fixed an inaccessible Supply Cache located northeast of Rebel Outpost “Stillsands South” that was placed under the ground.
Datapoints
- Fixed an issue where Audio Datapoints were getting aborted on specific player actions.
- Fixed an issue where Audio Datapoint 37 could not be collected due to Veter being noninteractive.
Machines
- Arrows ready? We made the Dreadwing more likely to attack when fighting in a forested area.
- Additional VFX for Tremortusk’s “Shatter Swing” and Thunderjaw’s “Laser Blast” attacks.
- Fixed an issue near Fall’s Edge where a non-functional and low-resolution Thunderjaw could spawn in.
- Fixed an issue where the “Stalker Primary Nerve” was listed as a Loot for the Ravager’s Antenna.
- Fixed an issue where setting a Job for the Stalker Primary Nerve put the waypoint in Ravager areas instead of Stalker Areas.
- Fixed an issue where Behemoth and Apex Behemoth list "Bellowback Primary Nerve" as loot instead of "Behemoth Primary Nerve."
- Fixed an area in Sheerside Climb where the player is unable to fly away on a flying mount.
- Fixed an issue where Apex Shellsnapper Hearts were listed under “Valuables to Sell” despite being used for upgrades.
- Fixed an issue where the job system will not direct the player to Apex machine parts.
Weapons
- Fixed a camera issue where, when aiming with a Blastsling weapon and rotating the camera, the projectile parable would jitter.
- Fixed a camera issue where activating Concentration zoom during a normal zoom would have a jarring snap back.
- Fixed an issue where the Hunter Bow could not be upgraded in New Game+.
- Fixed an issue for Light Arrows of Level 4 Carja's Bane which had an incorrect amount of Tear damage.
- Fixed an issue where upgrade Level 3 of the Rain of Sparks warrior bow switches perks from “critical hit chance” to “multiple enemy damage”, and then back to “critical hit chance” at Level 4.
Skills
- Fixed an issue where the player could not use Melee Combat after fast traveling from a crawl space.
- Level 3 of the Toughened Valor Surge has Melee Damage Resistance reduced from 50% to 35%.
- Plant Forager now works on Medicinal Waterweed.
UI/UX
- Fixed "Pickup Animation" to reset to "On" in Settings when the "Reset" action is pressed.
- Fixed an issue where the Job description in the Jobs menu in Quest Log always displays Level 1 regardless of the actual level of the Job.
- Fixed an issue where the Custom Marker was not visible in the 3D space if the waypoint was marked on the location of an inactive quest.
- Fixed an issue with the subtitles being out-of-sync in the opening title sequence.
- Fixed an issue in the Machine Catalogue where unscanned machines can be viewed when they are adjacent to scanned machines.
Performance and Stability
- Made improvements to TAA for PS5 Resolution Mode and PS4.
- Fixed several instances of Aloy’s armor model jittering when playing in Balanced Mode.
- Fixed an issue where geometry appears low resolution when skipping the opening title sequence.
Photo mode
- Introduced “Mark of Pride” Pride Flag Face Paint.
Other
- Fixed an issue where starting the game via Activity Cards could start a new game in New Game Plus, instead of starting the selected activity.
- Fixed an issue where the “Auto Heal” setting does not fully heal Aloy after leaving combat for a short time.
- Fixed issues where the player ended up underneath the terrain or got stuck inside geometry.
Version 1.17[]
Released 7/6/2022[16]
NEW FEATURES (PlayStation 5)
- Variable Refresh Rate (VRR) and High Refresh Rate (HFR) support
- VRR improves dynamic resolution scaling on 60Hz
- VRR & HFR targets a refresh rate between 60Hz and 120Hz
- New “Balanced” Graphics Mode introducing 40Hz for supported displays
KNOWN ISSUES
We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them, and they’re being investigated.
FIXES AND IMPROVEMENTS
Performance and Stability
- Multiple crash fixes.
Main Quests
- Fixed an issue in Main Quest “The Wings of the Ten” where the objective “Defeat Regalla” was not updating.
- Fixed an issue in Main Quest “The Wings of the Ten” where the “Sunwings” might be missing during the objective “Override a Sunwing”.
- Fixed an issue in Main Quest “All That Remains” where the cinematic with Tilda after the gallery might not start.
- Fixed an issue in Main Quest “The Broken Sky” where sometimes Dekka would be behind Hekarro’s throne during the objective “Talk to Dekka”.
Side Quests
- Fixed an issue in Side Quest “Shadow in the West” where the objective “Kill Vezreh and His Machine” was not updating.
- Fixed an issue in Side Quest “The Gate Of The Vanquished” where the objective “Defeat Yarra/Drakka” was not updating.
World Activities
- Fixed an issue in Errand “Nights of Lights” where collecting the “Gizmo” earlier would block progress.
- Fixed issues in Relic Ruin “The Stillsands” where the activity would be blocked.
Machines
- Fixed an issue where the “Dreadwing” would remain cloaked when knocked down.
- Fixed an issue where “Apex Clawstrider Hearts” would be placed in “Valuables to Sell” in the inventory
Weapons
- Fixed an issue where “Elemental Arrows” from fully upgraded bows would destroy canisters instead of detonating them.
- Fixed an issue where using “Elite Precision Arrows” with “Iriv’s Downfall” would not deal additional damage for enemies in “Brittle” state.
UI/UX
- Updated text for selecting “Ultra Hard” difficulty to clarify that the setting cannot be changed.
- Removed exclamation point icon when all skills have been unlocked and skill points are available.
Other
- Fixed an issue where “Desert Bird Wing” could not be looted from birds.
- Fixed an issue where trophy "All Machine Types Scanned" would not unlock, if scanning remaining machines on NG+
- Fixed an issue where changing the “Crouch/Slide” button to R1 would make it unusable.
- Multiple localization and subtitles fixes and improvements.
Version 1.16[]
Released 6/4/2022[17]
Fixes and Improvements
- Fixed a crash that affected save games created before 1.15 where a job was in progress.
Version 1.14/Hotfix 1.15[]
Released 6/2/2022[18]
NEW FEATURES
We’re so thankful for our incredibly talented community and are happy to announce that this major update includes much-requested features, including:
- New Game+
- Ultra Hard difficulty mode when selecting the difficulty for New Game or New Game Plus
- Reset Skills functionality within the menu
- New functionality to apply a different look to Aloy’s armor.
- New Rewards available in New Game+ (Weapons, Dyes and Face Paints)
- A New Trophy Set
FIXES AND IMPROVEMENTS
Performance and Stability
- Improved visual fidelity.
- Multiple crash fixes.
Main Quests
- Fixed an issue in Main Quest “The Sea of Sands” where progression was blocked when trying to open the valve.
- Fixed an issue in Main Quest “The Broken Sky” where the quest would become stuck if the cinematic was skipped too fast.
- Fixed an issue in Main Quest “The Dying Lands” where the quest did not progress after defeating the Grimhorn.
Side Quests
- Fixed an issue in Side Quest “Breaking Even” where the beams that need to be interacted with would not be present.
World Activities
- Fixed an issue where fast-traveling to Rebel Outpost: High Turning would send Aloy somewhere else.
- Fixed an issue where the campfire in Rebel Camp: Devil’s Grasp would remain unavailable after completing the camp.
- Fixed an issue where an objective would not be completed in Rebel Camp: The Hive
- Fixed an issue in The Arena where the timer would continue counting down after defeating all the machines.
Datapoints
- Oops… Added World Datapoint 63, which can be found somewhere near the Widemaw site on the Isle of Spires.
Machines
- Fixed an issue where the Tallneck shockblast would destroy all other machines.
- Fixed an issue where the Fireclaw would not go into the Shocked or Knocked Down State when triggered during certain attacks.
- Fixed an issue where the Behemoth would be able to chain charge attacks in rapid succession.
- Fixed an issue where detached machine parts could fall through the floor.
Humanoids
- Reduced the armor health for the Quen Imperial Guard to be more in line with the other enemies.
Weapons
- Fixed an issue where the tier 4 Hammerburst Boltblaster would deal less damage than the tier 3 version.
- Fixed an issue where enemies would become suspicious when spotting an active Blast Trap.
- Fixed an issue where some weapons did not give Valor correctly.
- Reduced crafting costs for crafting Traps at a Workbench.
- Rebalanced crafting costs for Elite & Advanced Traps when crafting in the wild.
- Fixed an issue where some weapon perks did not give the correct values.
Skills
- Updated the Resilient Trapper skill with new values.
- Fixed an issue where the Braced Shot would become buffed in unintended ways.
UI/UX
- Fixed an issue where canisters would have different rarities.
- Added an option to show or hide grapple icons.
- Added a “Pry Open” option under the Hold/Toggle Accessibility Settings.
- Added an option for overriding machines to switch to 'Toggle' in the Accessibility Settings.
- Updated icons for various machine parts.
Performance and Stability
- Additional streaming fixes in game.
- Additional crash fixes.
Photo mode
- Added Filmgrain to photo mode. Grain scales with intensity: low values have small grain, high values increase the size of the grain, which leaves the higher values especially suited to black and white experimentation.
Other
- Fixed an issue where loot barrels would not get destroyed in one hit.
- Fixed an issue where overheal would not take the higher value when consuming Health Potions and Food at the same time.
- Fixed an issue where civilians would not always respond to rain.
- Fixed an issue where the Motion Aiming did not work for the second controller when using the Co-Pilot feature.
- Fixed an issue where Aloy could still control a mount when in the Shocked State.
- Fixed an issue where Aloy could crawl through a vent while holding a battery.
- Multiple localization and subtitles fixes and improvements.
- Multiple lighting fixes and improvements.
HOTFIX 1.15
- Fixed HUD elements showing simultaneously when starting the game in specific circumstances.
- Fixed an issue where the dialogue with Untalla did not complete the activity after handing in all Black Boxes.
- Fixed an issue where custom difficulty was not restored properly when loading a game that was made with custom difficulty selected.
- Improved The Arena text readability in Arabic.
Version 1.13[]
Released 5/5/2022[19]
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue with Main Quest “Reach for the Stars” where progression did not update after restarting the “Clear the rubble with the pullcaster" objective.
- Fixed an issue with Main Quest “To the Brink” where Belna would sometimes not spawn after objective “Clear the Daunt: Kill the Machines”.
- Fixed an issue with Main Quest “Death’s Door” where progression is blocked after using a “Leaplasher Spark Coil” in an upgrade before the "Gather Resources for the Igniter" objective is active.
- Fixed multiple issues with Main Quest “Singularity” where unexpected character behavior might lead to progression blockers.
Side Quests
- Fixed an issue with Side Quest “The Bristlebacks” where progression did not update after examining the Bristleback carcass prior to talking to the Carja Magistrate.
- Fixed an issue with Side Quest “The Bristlebacks” where progression might be blocked due to objective "Kill the Bristlebacks" not updating in the mine.
- Fixed an issue with Side Quest “Drowned Hopes” where the progression is blocked if using an alternate route to get to the pryable rocks.
- Fixed an issue with Side Quest “Lofty Ambitions” where the Stormbird might get stuck in the terrain, blocking progression.
- Fixed an issue with Side Quest “Lofty Ambitions” where the merchant Abadund will not have his prompt after quest completion.
- Fixed an issue with Side Quest “Signal Spike” where progression did not update due to interacting with NPCs in Side Quest “The Wound in the Sand”.
- Fixed an issue with Side Quest “Signal Spike” where Aloy can get stuck underwater during the “Go to the Source of the Signal” objective.
- Fixed an issue with Side Quest “A Soldier’s March” where objective “Scan for Penttoh’s Tracks” will not trigger if players arrive on a Sunwing nearby marker for objective “Climb the Mountain”.
- Fixed an issue with Side Quest “A Soldier’s March” where objective “Kill the Frostclaw” would not update and block progression.
- Fixed multiple issues with Side Quest “The Blood Choke” where Atekka would get stuck or disappear.
- Fixed multiple issues with Side Quest “In the Fog” where progression did not update after killing the Clawstrider.
- Fixed an issue with Side Quest “In the Fog” where progression did not update after following Garokkah to the Memorial with alerted machines.
- Fixed an issue with Side Quest “Forbidden Legacy” where progression did not update due to Alva being unresponsive on the ”Follow Alva to the Atbay Headquarters” objective.
- Fixed an issue with Side Quest “Forbidden Legacy” where a gap between two buildings was blocking progression.
World Activities
- Fixed an issue in Cauldron IOTA where the objective “Override the Tallneck” would not update on completion.
- Fixed an issue in Cauldron CHI where overridden machines would act hostile towards Aloy.
- Fixed an issue in Contracts “Property Retrieval” where progression was blocked upon reloading the activity with all Relics found.
- Fixed an issue in Contracts “Alarm Antennas” where the objective would not update if Aloy has three Antennas before completing the “Gather Scrounger Alarm Antennas” objective.
- Fixed an issue in Contracts “Rollerback Salvage” where an additional Shellsnapper might spawn.
- Fixed an issue in Rebel Camp “Breached Rock” where progression is blocked when killing Rebel leader before objective “Enter the Bunker” is complete.
- Fixed an issue in Melee Pits where NPCs would wear the wrong armor.
- Fixed an issue where Aloy might get stuck near the entrance of Arrowhand.
- Fixed an issue in Black Box: Isle of Spires where the signal will remain active after picking up the box.
- Fixed an issue in Signal Tower where some players had an issue picking up Signal Lens.
- Fixed an issue where loading a save with previously tracked items as jobs might lead to a crash.
Machines
- Fixed an issue where the Tideripper might get its Water Hose Sweep attack interrupted.
- Fixed an issue where machines would not react to a dead ally.
- Added Apex Grimhorn spawn points outside of missions.
UI/UX
- Fixed icons for multiple Coils and Weaves.
- Fixed more Metal Flowers icons remaining on the map.
- Fixed Silent Strikes being counted twice in the Combat Statistics menu.
- Fixed multiple seams on the World Map.
Performance and Stability
- Multiple streaming fixes in game and in cinematic.
- Multiple crash fixes.
Other
- Fixed an issue where Aloy’s shadow might be dimmed when melee attacking or using her Focus.
- Fixed an issue where “Fiberzest” and “Vigorstem” can not be obtained after the pouch is full.
- Fixed multiple locations where “Install Vine Cutter Module” Icons were not appearing.
- Multiple audio fixes and improvements.
- Multiple fixes to Aloy’s animations.
- Multiple localization and subtitles fixes and improvements.
- Multiple fixes to controls
- Multiple fixes and improvements to body and facial animations in cinematics.
Version 1.12[]
Released 4/20/2022[20]
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue in the Base where players could get stuck in the bathroom.
- Fixed an issue in Main Quest “Reach for the Stars” where the objective doesn't complete after reaching the shuttle if the player triggers the machine callout before looking at the shuttle.
- Fixed an issue in Main Quest “The Dying Lands” where progression did not update after defeating the Grimhorn.
- Fixed an issue in Main Quest “The Sea of Sands” where a cinematic would not trigger, resulting in the “Exit the Ruins” objective not updating.
- Fixed an issue in Main Quest “The Sea of Sands” where the land inside the Casino did not load in after acquiring POSEIDON.
- Fixed an issue in Main Quest “The Wings of the Ten” where the Sunwings would not be present on the top of The Base.
Side Quests
- Fixed an issue in Side Quest “A Soldier’s March” where skipping the “Go to the Start of the Climb” objective and going straight to Wekatta would cause the mission objectives to not update.
- Fixed an issue in Side Quest “The Way Home” where the mission objective “Gather Resources for the Gyrocompass” would not progress after picking up the required amount of Batteries.
- Fixed an issue in Side Quest “Signal Spike” where the “Kill the Machines” objective does not update, resulting in the player being unable to talk to Silga.
- Fixed an issue in Side Quest “A Tribe Apart” where the player was unable to interact with a Metal Flower.
- Fixed an issue in Errand Quest “Burden of Command” where the Child didn’t talk to Aloy during the “Protect the Child” object.
- Fixed an issue in Errand Quest “Burden of Command” where the Child would be missing after skipping the 'Scan the Area' objective, and then restarting from save during specific later objectives.
- Fixed an issue in Errand Quest “Shining Example” where if the player destroys the Metal Flower Vines before the objective changes to "Destroy the Metal Flower's Vines", the objective won't update altogether, blocking progression.
- Fixed an issue in Errand Quest “Opening the Arena” where Kalla did not spawn inside the Maw of the Arena after the player gathered the necessary machine parts.
World Activities
- Fixed an issue in Cauldron IOTA where the player could get permanently stuck if they fall down during the final climb to the Tallneck’s head.
- Fixed an issue in Cauldron IOTA where the Manufacturing Arm holding the Tallneck’s Head would be in a jammed state, blocking mission progression.
- Fixed an issue in Cauldron KAPPA where the “Kill the Tideripper” objective could not be completed after killing the Tideripper very quickly. Another Tideripper that needed disciplining! We definitely know who our naughtiest machines are.
- Fixed an issue in Relic Ruins: The Stillsands where a pullable crate could get stuck in the ceiling.
- Fixed an issue in The Arena where quitting during a fixed Challenge could result in the player losing their loadout, and it being replaced with the loadout from the Arena Challenge.
- Added a new cinematic camera in The Arena when ending a challenge, stopping the camera from pointing at a wall.
- Brightened the nighttime lighting around Black Box: Jagged Deep.
- Fixed an issue in Melee Pit: Thornmarsh where the Melee Pit Master would become invisible after restarting from save or Fast traveling away at a specific moment.
Machines
- Fixed an issue where the Notebook loot entry about the Shellsnapper's 'Refining Core' includes Volatile Sludge, despite it having 0% drop chance.
- The sturdier mid and large machines will escalate to combat when 35% of their health is lost in one shot.
Humans
- Fixed an issue where Quest Companions would become unresponsive after being hit in combat.
Weapons/Armor/Skills
- Fixed an issue where players were unable to use melee attacks after getting hit by Shock/Heavy attacks.
- Fixed an issue where the Dodge Roll may fail to activate if triggered immediately after firing.
- Fixed an issue where setting the 'Weapon Wheel Slowdown' setting to Slowest will result in noticeable outfit and hair popping when accessing the Weapon Wheel in game.
UI/UX
- Fixed an issue introduced in the previous patch, where the player could not place a waypoint marker within 500 meters of the player.
- Fixed an issue where the Exclamation Point that is visible when a new item is acquired no longer appears
- Fixed an issue in the Stitcher merchant screen, where the compare menu would always compare to the base level statistics of the currently equipped outfit, even when it is upgraded.
- Added an indicator to show when a Weave is already equipped when changing Weaves.
- Updated the Crafting section below the Weapon Wheel with new UI elements to show resource names.
- Updated the Skill Points icon to be more noticeable when the player has unspent skill points.
- Fixed more Metal Flowers and Firegleam icons remaining on the map.
- Fixed an issue where after navigating to the bottom of a longer quest's Objective Log, details of other quests are missing.
- Fixed an issue where restarting from save after looting Greenshine will result in the Jobs system directing the player to the previously looted site. (NOTE: This will not retroactively fix Jobs for previously looted sites that are already active. For these players, once the player reaches the indicated area, the system will update and the player will be redirected to the correct site).
Performance and Stability
- Multiple crash fixes.
- Multiple streaming fixes in game and in cinematics.
Other
- Fixed an issue where Aloy may severely bounce for up to 10 seconds while looting an item. The celebratory loot raves are over, but they live on in memory.
- Fixed an issue where the landing platform in Raintrace Rise could not be used.
- Multiple fixes to Datapoints not unlocking correctly.
- Multiple fixes to controller remapping.
- Multiple fixes to Aloy’s animations.
- Multiple fixes to Aloy or important characters/machines falling out of the world.
- Multiple audio fixes and improvements.
- Multiple lighting fixes and improvements.
- Multiple fixes and improvements to body and facial animations in cinematics.
- Multiple fixes and improvements to NPC animations and to NPC props in settlements.
- Multiple localization and subtitles fixes and improvements.
- Multiple other bug fixes.
Version 1.10 & 1.11[]
Released 4/6/2022[21]
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue in Main Quest “The Broken Sky” where sometimes players were not able to interact with or follow Kotallo after fast traveling away and progressing through other side content.
- Fixed an issue in Main Quest “The Wings Of The Ten” where in rare occasions the objective would not update upon returning to the Base, blocking progression.
Side Quests
- Fixed multiple conditional progression issues in Side Quest “Thirst For The Hunt”.
- Fixed an issue in Side Quest “Boom Or Bust” where overriding any of the machines during the “Kill the Machines” objective would not progress the quest.
- Fixed multiple instances of machines that would get outside of the player’s reach during Side Quest objectives, thus conditionally blocking progression.
- Fixed an issue where a cutscene would not play when revisiting Kotallo in the Memorial Grove if players finished the Main Quest "Singularity" after Side Quest "What Was Lost".
World Activities
- Fixed an issue in Rebel Camp Devil’s Grasp where sometimes the “Search the Command Center” objective could not be completed.
- Fixed an issue in Rebel Camp First Forge where the player can miss obtaining the Sun Scourge bow by reloading a save after looting Asera. NOTE: This will not affect save games of people who "lost" the bow due to reloading the save after picking up the bow but before talking to Erend. These players can revisit Asera’s corpse. Asera's corpse will always respawn until players have looted the bow from her. Please, take the bow so she can stop haunting the West.
- Fixed an issue with Keruf’s “Missing Gear” salvage contract where the contract could not be completed if the player acquired multiples of the required items.
- Fixed an issue in the Plainsong Hunting Grounds where trials could sometimes not be started or completed.
- Fixed an issue with Melee Pits progression.
Machines
- Fixed an issue where player level instead of kill count could influence whether Apex or Evolved machines would spawn in the open world instead of standard variants.
- Fixed an issue with the Bristleback where the Apex version would never spawn in the open world.
- Fixed an issue with the Plowhorn where the Apex Plowhorn would not contain the Apex Plowhorn Heart.
- Fixed an issue with the Rockbreaker where “Mining Claws” could not be collected from an Apex Rockbreaker after detaching them.
- Fixed an issue with the Slaughterspine where looting the Plasma Earthblaster from the Apex Slaughterspine would contain one metal shard, instead of Volatile Sludge and Crystal Braiding.
- Tweaked drop rates for the Snapmaw’s “Dispersal Tanks” loot.
- Fixed an issue with the Skydrifter where the Skydrifter would stand in the air.
- Fixed an issue with the Thunderjaw where the regular (non-Apex) version would never spawn in the open world.
- Disciplined a Tideripper caught showing off by slip and sliding across their designated habitat.
- Fixed an issue with the Widemaw where its throat keeps spinning after it has been killed.
Humans
- Fixed an issue with humanoid enemies where applying the killing blow with a Spike Thrower could cause the enemies to freeze in place instead of dying and falling to the ground.
Weapons/Armor/Skills
- Rebalanced the unintentional change on Legendary weapons.
- Fixed an issue with the upgrade path for Death-Seeker’s Shadow: Increased Impact Damage for Advance Hunter Arrows with the first upgrade.
- Fixed an issue with Death-Seeker’s Shadow and Lightning Hunter Bow where crafting Advanced Shock Hunter arrows would draw resources from the stash.
- Fixed an issue with Shredders where sometimes the reload and toss animation did not play.
- Fixed an issue with Shredders where Advanced Shredders would use the same icon as normal Shredders.
- Fixed an issue with the Shredder Satchel where the Workbench menu states that the maximum number of Advanced Shredders is increased to 12, but the actual maximum number in-game was 11.
- Fixed an incorrect statement in the tutorial text for the Purgewater tutorial. The text used to state 'Once in this state, their elemental attacks are disabled and they become more vulnerable to Frost and Shock attacks.' This has been changed to ‘Once in this state, their elemental attacks are disabled and their resistance to all elemental damage and states is reduced.’
- Fixed an issue with Coils and Weaves where mods that are meant to increase impact damage instead increase all damage.
- Fixed an issue with Coils and Weaves where weaves that grant multiple defense increases show the Plasma Weave icon.
- Fixed an edge case where pressing the “throw” action for Rocks would perform a Heavy Melee instead. Stealth players, don’t celebrate too loud, the machines will hear you!
- Fixed an issue with Hunter Bows where the reload animation plays incorrectly when using Advanced Elemental or Targeting arrows. Players should now be able to fire arrows more rapidly.
- Fixed an issue with the Carja Wanderer, Nora Sentinel and Nora Tracker armor where resistances would decrease when upgrading them.
UI/UX
- Activating a new quest prompt when it shows up in the HUD will now correctly highlight that quest in the Quests tab in the journal.
- Fixed an issue where trying to access a workbench after selling all weapons would result in an infinite black screen.
- Action prompts and quest markers can now be hidden in the custom HUD settings.
Graphics
- Improved visibility in the underwater section of the Relic Ruins: Isle of Spires.
- Changed the sort order on some vegetation assets to improve rendering time.
- Made adjustments to the dynamic resolution system to scale better.
Performance and Stability
- Multiple crash fixes.
- Multiple streaming fixes in game and in cinematics.
Other
- Added subtitles for the lyrics of the title song, “In The Flood”. Time for a karaoke session!
- Added a “Toggle” option in the Settings menu for loot actions.
- Fixed multiple control remapping conflicts.
- Fixed a default control conflict between Mount Light Attack and Select/Deselect Track while in Focus mode.
- Fixed an issue where Aloy could become locked in an animation if a Valor Surge was activated while using a zipline.
- Fixed an issue where killing a hovering Stormbird could sometimes result in its corpse being stuck in a floating position.
- Fixed an issue where difficulty-related settings could be enabled in difficulty modes that did not allow them.
- Fixed multiple instances where Aloy could get stuck in geometry.
- Multiple fixes to Aloy’s animations.
- Multiple audio fixes and improvements.
- Multiple lighting fixes and improvements in cinematics.
- Multiple fixes and improvements to body and facial animations in cinematics.
- Multiple fixes and improvements to NPC animations and to NPC props in settlements.
- Multiple localization fixes and improvements.
- Multiple other bug fixes.
Version 1.09[]
Released 3/30/2022[22]
Main Quests
- Fixed an issue in Main Quest "The Dying Lands" where machines would stay stuck behind an energy shield.
- Fixed an issue in Main Quest "The Broken Sky" where the player could get stuck in invisible collision.
- Fixed an issue in Main Quest "The Broken Sky" where Dekka would be standing behind the throne and cannot be interacted with.
Side Quests
- Fixed an issue in Side Quest "The Second Verse" where Zo would not be in Plainsong after completing all Main Quests.
- Fixed an issue in Side Quest "Drowned Hopes" where the player could "pry open" rocks from the wrong side, breaking progression.
- Fixed an issue in Side Quest "The Deluge" where Aloy could become stuck in the ground under water after igniting firegleam.
- Fixed an issue in Side Quest "The Deluge" where Snapmaws could become stuck inside a wall, out of Aloy's reach.
- Fixed an issue in Side Quest "Thirst for the Hunt" where the quest did not update after killing the Thunderjaw.
- Fixed an issue in Side Quest "Lofty Ambitions" where Morlund could conveniently get stuck in a rock, leaving Aloy to take on the Stormbird on her own while he cheered her on from safety.
- Fixed an issue in Side Quest "In the Fog" where the memorial marker could not be found in Scrap Piles.
- Fixed an issue where alternating between Side Quest "What was lost" and Errand Quest "First to Fly" would cause Kotallo to be unable to be interacted with.
- Fixed an issue in Errand Quest "Supply Drop" where Littay would become stuck underneath the terrain.
- Fixed an issue in Errand Quest "Shining Example" where the player could block progression by destroying the metal flower's vines before the "Destroy the Metal Flower's Vines" mission objective shows up.
- Fixed an issue in Errand Quest "Sons of Prometheus Data" where the ambushers took the term ‘ghosted’ to a new level and are no longer present after dying.
World Activities
- Fixed an issue in Cauldron "Kappa" where the player could respawn in an out of bounds area.
- Fixed an issue in Rebel Camp "First Forge" where reloading a specific save game would spawn the player underneath the terrain.
- Fixed an issue in Salvage Contract "Colleague and Key" where the player would get stuck in an "Examine the Disc Launcher" animation.
- Fixed an issue in Relic Ruin "The Dry Yearn" where the railroad cart could get stuck behind a piece of rubble.
- Fixed an issue in Relic Ruin "The Long Coast" where a pullable crate can get stuck in the water.
- Fixed an issue where the Black Boxes could not be picked up.
- Fixed an issue where the Black Boxes could not be handed in with Untalla.
UI/UX
- Fixed issues when remapping specific button actions.
Graphics
- Further improvements related to shimmering/sharpness.
Performance and Stability
- Loading screen reductions.
- Crash fixes.
- Localization and spelling fixes.
Other
- Fixed several issues that prevented 100% completion in the Notebook. Completionists rejoice!
- Fixed several issues where the player could escape from a boss fight with a mount.
- Fixed an issue where customizations to the Hunter's Kit would not persist after restarting save.
- Rebalanced several combat mechanics.
- Machines:
- Reduced Stagger, Recovery and Taunt durations where excessive idle frames were present for Specter, Dreadwing, Tremortusk, Clamberjaw, Slaughterspine.
- Increased cooldown for staggers to fix staggerloops on Specter Prime, Specter, SlaughterSpine, Dreadwing, Tideripper, Slitherfang, Shellsnapper, and Rollerback.
- Slight decrease of Shock State duration for all medium and large robots.
- Fixed bug on the corrosive State critical damage multiplier, reduced bugged value.
- Slaughterspine: Increased the duration of the Plasma state.
- Tideripper: Fixed bug where some elemental attacks were not disabled during water state.
- Humans:
- Regalla/Asera/Enduring: Fixed a bug where ranged attacks did not target correctly, which caused arrows to miss very easily.
- Eclipse Heavy Humanoids: Fixed bug that armor and resistances weren’t matching their level, increased their armor values.
- Heavy Humanoids: Fixed the bug that rage state didn’t reduce damage.
- Weapons/Armor:
- Legendary Weapons: Lowered starting base stats to match weapons within the earliest acquirement tier.
- Legendary Armors: Lowered starting base stats to match weapons within the earliest acquirement tier.
- Machines:
- Fixed multiple Music issues.
Version 1.08[]
Released 3/16/2022[23]
Main Quests
- Fixed an issue in main quest ‘To The Brink’ where using Silent Strike on a quest-specific Bristleback would teleport the player to Chainscrape.
- Fixed an issue in main quest ‘The Dying Lands’ where Varl and Zo would sometimes idle outside of Plainsong and block progression.
- Fixed an issue in main quest ‘The Dying Lands’ where Aloy’s companions would not lead the way after restarting from a specific save.
- Fixed an issue in main quest ‘The Broken Sky’ where reloading a certain save could sometimes disable fast travel unintentionally.
- Fixed an issue in main quest ‘Cradle of Echoes’ where loading a save created on the previous patch would cause Aloy to be stuck in the Base.
- Fixed an issue in main quest ‘Thebes’ where Aloy’s breathing sounds were playing during a cinematic sequence.
- Fixed an issue in main quest ‘All That Remains’ where restarting from a certain save would cause Aloy to spawn in the Base and unable to leave.
Side Quests
- Fixed an issue in side quest ‘The Bristlebacks’ where Ulvund didn’t get the memo and stuck around in Chainscrape after the quest was completed.
- Fixed an issue in side quest ‘What Was Lost’ where Kotallo would sometimes become unresponsive when reloading from a specific save.
- Fixed an issue in side quest ‘Blood For Blood’ where Kavvoh and Arokkeh could not be interacted with in specific circumstances, blocking progression.
- Fixed an issue in side quest ‘Forbidden Legacy’ where fast traveling during the Slitherfang encounter would cause the machine to not respawn, thus blocking progression.
- Fixed an issue in side quest ‘The Roots that Bind’ where the quest objective "Go to the Drumroot" would not complete after damaging the Widemaws from a large distance.
- Fixed an issue in errand quest ‘Call And Response’ where killing the enemies before receiving the objective to do so could block progression.
World Activities
- Fixed an issue in Gauntlet Run, where passing the finish line in last place would result in a win in specific circumstances.
- Fixed several issues with specific Firegleam and Metal Flower icons not being displayed on the map.
- Fixed an issue where Firegleam icons would not be correctly removed from the map once the related activity was completed.
- Fixed an issue where fast travel would be disabled in specific circumstances when loading a save made while playing Machine Strike.
UI/UX
- Fixed an issue where the Machine Strike UI would briefly flicker at the end of a game.
Graphics
- Fixed an issue where Aloy wouldn’t appear wet anymore after being in water.
- Multiple graphics fixes and improvements in cinematics.
- Multiple visual improvements in shadows and clouds.
- Fixed an issue where Photo Mode controls would be frozen when initiating Photo Mode during a swan dive.
Performance and Stability
- Multiple crash fixes.
- Multiple performance and streaming improvements in cinematics.
- Removed multiple unintentional loading screens and black screens.
- Fixed multiple instances of streaming and visual popping.
Other
- Made several improvements to the NPCs’ movement and animations in settlements.
- Made it easier to tag individual components when using motion aiming and scanning machines.
- When picking up potions or tools that don't fit in your toolbelt anymore they are now moved to the stash.
- Several balancing changes to weapons and enemies.
- Heavy Melee's Ground Strike attack no longer stuns Aloy instantly.
- The Rebel Champion can no longer be stun-locked by focusing fire on their legs.
- Reduced the damage on strikethrough arrows.
- Fixed issues with the Servitor that made it unintendedly difficult to fight
- Fixed an issue where hitting a human enemy with a melee attack before triggering a Critical Strike would do no damage and would cause the enemy to break out of the animation.
- Set Aloy to invulnerable during knockdowns from the moment she hits the ground to the moment she gets up.
- This is to prevent players from receiving unfair damage while they can't do any action to avoid it.
- The player can no longer dodge indefinitely while charging a heavy melee attack.
- Fixed an issue where some swimming robots could become idle if staggered by a player attack.
- Fixed several instances where Aloy could get stuck in geometry.
- Fixed an issue where the ‘All Machine Types Scanned’ trophy could be easily missed during the final main quest ‘Singularity’.
- Fix for the mount call sometimes causing the flying mount to be spawned in undesirable positions and in rare cases be unreachable.
- Several datapoints that are located in areas that the player could not return to are now automatically unlocked upon the player leaving that space.
- Fixed multiple instances of specific music tracks getting stuck and repeating.
Version 1.07[]
Released 3/9/2022[24]
Main Quests
- Fixed an issue in main quest ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.
- Fixed an issue in main quest ‘Reach for the Stars’ where the player could exit the play space.
- Fixed an issue in main quest ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.
- Fixed an issue in main quest “Death’s Door” where the player could summon their mount in an underground location.
- Fixed an issue in main quest “Death’s Door” where the player cannot interact with a console.
- Fixed an issue in main quest ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.
- Fixed an issue in main quest ‘Faro's Tomb’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.
Side Quests
- Fixed an issue in side quest ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.
- Fixed an issue in side quest ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.
- Fixed an issue in side quest ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.
- Fixed an issue in side quest ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.
- Fixed an issue in side quest ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.
- Fixed an issue in side quest ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.
World Activities
- Fixed an issue in Gauntlet races where in rare cases the race did not start after completing a practice run.
- Fixed an issue in Gauntlet races where coming in last place could count as a win.
- Fixed an issue in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.
- Fixed an issue with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.
- Fixed an issue with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.
- Fixed an issue with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.
- Fixed an issue with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.
- Fixed an issue in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.
- Fixed an issue in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.
- Fixed an issue in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.
- Fixed an issue in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.
UI/UX
- Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.
- Fixed several outfit icons that used the incorrect assets in the inventory menu.
- Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.
Graphics
- Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.
- Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.
- Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.
- Fixed an instance of flickering white lights in main quest ‘Death’s Door’.
- Improved stability of depth of field during cinematics.
- Reduced stepping artifacts from SSAO in extreme closeup situations
- Reduced changes to saturation on motion blur.
- Improved quality and stability of shadows.
- Improved quality of grass in specific situations.
Performance and Stability
- Multiple crash fixes.
- Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.
- Fixed several instances where loading screens or black screens would trigger unintentionally.
- Fixed an issue with streaming after the end credits sequence was skipped.
Photo Mode improvements
- Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.
- The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.
- Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.
- Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.
- Added a FoV match for the default camera.
- Increased the radius that photographers can use around Aloy from 5 to 10 meters.
- Various small quality of life improvements.
- The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.
- Fixed an issue where a moire effect could be visible on characters’ skin during close-up shots.
Other
- Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.
- Fixed several animation issues with NPCs in settlements.
- Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.
- Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.
- Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.
- Fixed an issue where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.
- Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.
- Fixed an issue where the player might fall through the world when fast traveling while on a mount.
Version 1.06[]
Released 3/2/2022[25]
Main Quests
- Fixed an issue in main quest ‘Reach for the Stars’ where Varl could become stuck swimming, which resulted in a missing prompt to [Examine the Machine Carcass] at the Glinthawk sighting site, thus blocking further progression.
- Fixed an issue in main quest ‘Reach for the Stars’ where Varl would visibly teleport after the Focus scanning tutorial.
- Fixed an issue in main quest ‘Reach for the Stars’ where Aloy could become stuck in a falling animation when she grabbed a collapsing climbing point and used the Pullcaster on a Grapple Point at the same time.
- Fixed an issue in main quest ‘Reach for the Stars’ where there was a sudden change in sunlight when Aloy was traversing a certain spot inside the shuttle tower.
- Fixed an issue in main quest ‘Death’s Door’ where reloading from a certain save would cause the Firegleam explosion to replay.
- Fixed an issue in main quest ‘The Dying Lands’ where Aloy and her companions would get snowed on while inside the cauldron.
- Fixed an issue in main quest ‘The Broken Sky’ where Kotallo could sometimes become distracted and stray from the task at hand, which could block further progression.
- Fixed an issue in main quest ‘The Broken Sky’ where Aloy would be placed in an unintended pose when reloading a certain save.
- Fixed an issue in main quest ‘The Kulrut’ where an objective marker was leading towards a blocked path.
- Fixed an issue in main quest ‘Seeds of the Past’ where Alva could sometimes not reach the console, blocking progression.
- Fixed an issue in main quest ‘Seeds of the Past’ where reloading the save after killing the machines outside of test station Elm would spawn Aloy stuck in the floor.
- Fixed an issue in main quest ‘Singularity’ where reloading a certain save would cause a certain line of dialogue to play again incorrectly.
Side Quests
- Fixed an issue in side quest ‘The Blood Choke’ where Atekka would not move into position when needed, thus blocking progression.
- Fixed an issue in side quest ‘The Promontory’ where reloading from a save after the ‘Investigate the bridge’ objective would place the player in Plainsong.
- Tempered the vigilance of machines in side quest “The Wound in the Sand”, so that they no longer enter a suspicious state immediately upon reloading from a certain save.
- Fixed an issue in side quest “A Tribe Apart” where reloading a save created after opening the metal flower at Riverwatch would cause the vines to respawn.
World Activities
- Fixed an infinite black screen that would occur after stashing the Champion’s Spear and then starting any Tutorial or Challenge in Chainscrape Melee Pit, or a fixed loadout challenge in the Arena.
- Fixed an issue in Cauldron Mu where a platform at the end of the cauldron could stream in late, trapping the player underneath.
- Fixed an issue in salvage contract The Stillsands: Pristine Bellowback where the incorrect machine corpse was spawned when reloading from save after defeating the machine.
- Fixed an issue in Machine Strike where the player was no longer able to attack after selecting to repeat the instructions regarding unit combat power.
- Fixed an issue in Machine Strike where the compass would appear on screen after the player retried a match they lost.
- Fixed an issue where a wild loading screen could pop up while in the Arena menu, after returning from a challenge.
- Fixed an issue where scavenger machines would not appear after killing other types of machines in certain habitats.
- Fixed an issue with dome views where the icons would not display correctly after reloading a save.
- Fixed an issue in Salvage Contract: The Lost Supplies where the quest could not be turned in under certain circumstances.
- Fixed an issue with the track "The World on Her Shoulders" repeating if the player used fast-travel after climbing a Signal Tower. Please note that this is not fixed for players who already encountered this issue, we are investigating a separate fix for this.
UI/UX
- Removed haptic feedback when standing next to a campfire and when fast-traveling if the Vibration Intensity sliders are set to 0.
- Fixed an issue where a Vista image would appear in front of a Black Box collectible in the menu.
Graphics
- Fixed multiple instances of objects in the world visibly popping between different levels of detail.
- Fixed an issue in Photo Mode where parts of Aloy’s outfit and body would become blurry in certain poses.
- Improved visual differentiation of the attack and move indicators in Machine Strike.
- Fixed a cosmetic issue with underwater cubemap.
- Fixed an issue where a blurry artefact was visible around the Heavy Crossbow when using it in combat.
- Fixed several instances of the camera jittering and behaving in an unintentional way.
- Several craftable quest items had the incorrect model in the workbench interface, those have now been replaced with the final assets.
- Fixed an issue with Parallax Mapped Foam by removing variable height scale in favor of a constant value; when original dynamic input value got too high it started separating the parallax layers. To fix the nasty separation of the layers at glancing angles the height scale is set by a bit of fresnel based logic.
- Fixed several instances of NPCs in settlements not displaying the correct level of detail when playing the PS4 version of the game.
- Fixed an issue in the Chainscrape tavern where moving the camera in a certain spot would cause sudden changes in lighting.
- Improved noise reduction on screen space ambient occlusion.
- Reduced the intensity of the vignette screen effect when activating Valor Surges, and when Aloy was at low health.
Performance and Stability
- Multiple crash fixes.
- Fixed multiple assets that would pop in or stream in visibly during cinematics.
- Fixed several unintentional loading screens/black screens that would trigger in specific points.
Other
- Aloy will not mention her stash quite as often as before.
- Multiple localization fixes and text alignment corrections.
- Multiple visual and audio improvements to cinematics.
- Fixed an issue where Aloy would freeze in a specific pose when switching weapons during a charged heavy melee attack.
- Fixed an issue where remapping the controls for Primary Fire to R1 would prevent the player from throwing rocks.
- The spear impact when using ‘Strike From Above’ was missing a sound effect that has now been added.
- Fixed an issue where the player would lose control of Aloy if sprinting and sliding into the water at a specific spot in the ruins north of Landfall.
- Fixed an issue with the camera during the end credits.
- Fixed several instances of the mount behaving erratically in specific locations while riding on roads.
Version 1.05[]
Released 2/23/2022[26]
Main Quests
- Fixed an issue in main quest ‘Reach for the Stars’ where reloading a certain auto-save after completing the first quest could block progression.
- Fixed an issue during interlude ‘The Eye of the Earth’ where Aloy could fall out of the world after skipping a cinematic.
- Fixed an issue in main quest ‘Cradle of Echoes’ where Varl would wander off on a reload from save.
- Fixed an issue in main quest ‘The Sea of Sands’ affecting several grapple points.
Side Quests and Errands
- Fixed an issue in side quest ‘Blood Choke’ where Atekka would appear to fall out of the sky.
- Fixed a progression issue in side quest ‘In The Fog’ related to fast travel during the quest.
- Fixed an issue in errand quest ‘Night of Lights’ where a pullable box could get stuck and block the quest progression.
World activities
- Fixed an issue where Relic Ruin: The Daunt could not be started in certain circumstances.
- Fixed an issue in salvage contract The Greenswell: Plowhorn and the Plants where an optional objective could not be completed if the required item was sent to the player stash.
- A rogue Tallneck near The Stand of the Sentinels that would sometimes change the direction of its route has been disciplined.
Gameplay fixes
- The Second Chance skill should now work correctly.
- Fixed an issue where the camera had an unintended position when using certain weapon techniques.
General fixes
- Image oversharpening in HDR mode has been corrected.
- Fixed an issue where some settlements would stream in, then stream out in certain circumstances.
- Fixed an issue where the HUD would flicker when the player performs a loot action.
- Fixed an issue where rapidly opening and closing the map could cause graphical anomalies.
- Fixed an issue where Aloy's animation would sometimes jitter rapidly when climbing after picking up a plant has been fixed.
- Fixed a global issue where the direction of Aloy's gaze, or that of certain NPCs, was incorrect.
- Fixed several instances where Aloy, NPCs or enemies could get stuck in geometry.
- Fixed an issue where roads and icons on the map would sometimes appear with a delay.
- Fixed several streaming issues and unintended loading screens.
- NPCs that seemed to suffer from insomnia and would gather in large groups at night in settlements should act more naturally now.
- Petra will no longer teleport into her seat inside the Chainscrape brewery if followed immediately after the initial conversation with her.
Crash fixes
- Fixed several crashes.
Other
- Various performance improvements.
- Various other minor fixes and cosmetic improvements.
References[]
- ↑ https://store.steampowered.com/news/app/2420110/view/4229524700808157679?l=english
- ↑ https://store.steampowered.com/news/app/2420110/view/4169846932049799888
- ↑ https://store.steampowered.com/news/app/2420110/view/4172098098015834680
- ↑ https://store.steampowered.com/news/app/2420110/view/4173223363960212449?l=english
- ↑ https://gamerant.com/horizon-forbidden-west-update-12480-patch-notes-changelog/
- ↑ https://www.reddit.com/r/horizon/comments/1bvks81/horizon_forbidden_west_complete_edition_pc_patch/
- ↑ [1]
- ↑ https://www.reddit.com/r/horizon/comments/1bkzztj/horizon_forbidden_west_complete_edition_hotfix/
- ↑ https://www.reddit.com/r/horizon/comments/14e9qjv/horizon_forbidden_west_burning_shores_patch_126/
- ↑ https://www.reddit.com/r/horizon/comments/13wkrn0/horizon_forbidden_west_burning_shores_patch_125/
- ↑ https://www.reddit.com/r/horizon/comments/13j3q2d/horizon_forbidden_west_burning_shores_patch_124/
- ↑ https://www.reddit.com/r/horizon/comments/136gdor/horizon_forbidden_west_burning_shores_patch_123/
- ↑ https://www.reddit.com/r/horizon/comments/12xwnkt/horizon_forbidden_west_burning_shores_patch_122/
- ↑ https://www.reddit.com/r/horizon/comments/12qo4vr/horizon_forbidden_west_patch_121/
- ↑ https://www.reddit.com/r/horizon/comments/x2c4lp/horizon_forbidden_west_patch_118/
- ↑ https://www.reddit.com/r/horizon/comments/vsn9d6/horizon_forbidden_west_patch_117/
- ↑ https://www.reddit.com/r/horizon/comments/v4m1if/horizon_forbidden_west_update_116_live_now/
- ↑ https://www.reddit.com/r/horizon/comments/v3kac9/horizon_forbidden_west_major_update_patch_114/
- ↑ https://www.reddit.com/r/horizon/comments/uiteft/horizon_forbidden_west_patch_113/?utm_source=share&utm_medium=web2x&context=3
- ↑ https://www.reddit.com/r/horizon/comments/u7vb2a/horizon_forbidden_west_patch_112/
- ↑ https://www.reddit.com/r/horizon/comments/txl29g/patch_110_111/
- ↑ https://www.reddit.com/r/horizon/comments/ts69fl/horizon_forbidden_west_patch_109/
- ↑ https://www.reddit.com/r/horizon/comments/tfdem8/horizon_forbidden_west_patch_108/
- ↑ https://www.reddit.com/r/horizon/comments/ta5h27/horizon_forbidden_west_patch_107/
- ↑ https://www.reddit.com/r/horizon/comments/t4x320/horizon_forbidden_west_patch_106/
- ↑ https://www.reddit.com/r/horizon/comments/szd10v/horizon_forbidden_west_patch_105/