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Cauldron XI is an activity in Horizon Zero Dawn. It is a HEPHAESTUS facility that manufactures machines for use in terraforming.

Description[]

Unlike the other Cauldrons, XI appears to have been rendered unusable due to a natural cave-in. Eclipse cultists have discovered the area and built extensive structures and fortifications in and around the dig site. The central core is still active, and can be overridden. Much of the facility still has power, and what appears to be a recycling center that melts down machine scraps is still functioning.

In order to access this Cauldron, the cultists outside must be killed in order to get a key to open the entrance. Then, to progress through this Cauldron, the player will have to do battle with cultists in order to progress deeper. Once Aloy overrides the Cauldron, normal machines will be alerted and will breach the encampment to attack both the Eclipse and Aloy. The player will have to fight both the cultists, and Watchers, ScrappersRavagers, and Stalkers in order to escape.

XI Overrides[]

Collectables[]

The following datapoints are obtained automatically during this quest and cannot be missed.

Text Datapoints - Machine[]

Trivia[]

  • The Cauldron is the only permanent Eclipse outpost outside their Main Base.
  • There are two inactive Tallnecks and an inactive Thunderjaw, which appear partially buried by the cave-in.
    • These are the first completely non-functioning Tallnecks in the game (the Tallneck in Frostfigures can be reactivated). There are two more in the Stone Yield bandit camp.
  • As Aloy leaves the Cauldron, Stalkers are seen killing Eclipse, with some hiding in tall grass to avoid them. If Aloy shoots at them with her bow, they will take damage but refuse to leave their cover. If she gets too close, they will tell her to stay quiet or else the Stalkers will kill them all, but then try to attack her.

Bugs[]

Gallery[]

Horizon Zero Dawn Quests
Main Quest A Gift from the Past - Lessons of the Wild - The Point of the Spear - Mother's Heart - The Proving - The Womb of the Mountain - A Seeker at the Gates - The War-Chief's Trail - Revenge of the Nora - The City of the Sun - The Field of the Fallen - Into the Borderlands - The Sun Shall Fall - Maker's End - The Grave-Hoard - To Curse the Darkness - Deep Secrets of the Earth - The Terror of the Sun - The Heart of the Nora - The Mountain That Fell - The Looming Shadow - The Face of Extinction
Side Quests A Daughter's Vengeance - A Moment's Peace - Acquired Taste - Ancient Armory - Blood on Stone - Cause for Concern - Farewell - Death from the Skies - Fatal Inheritance - Heap of Trouble - Honor The Fallen - Hunters' Blind - In Her Mother's Footsteps - Insult to Injury - Queen's Gambit - Redmaw - Robbing the Rich - Sun and Shadow - Sunstone Rock - The Forgotten - Traitor's Bounty - Underequipped - Weapons of the Lodge
Errands A Curious Proposal - Collateral - Deadliest Game - Demand and Supply - Hammer and Steel - Healer's Oath - Hunting for the Lodge - In Foreign Lands - Luck of the Hunt - Odd Grata - Sanctuary - Shortage of Supplies - Sun's Judgment - To Old Acquaintance
Activities Bandit Camps Blackwing Snag - Devil's Thirst - Gatelands - Hollow Fort - Shattered Kiln - Two-Teeth
Cauldrons Cauldron RHO - Cauldron SIGMA - Cauldron XI - Cauldron ZETA
Corrupted Zones Corrupted Zones
Hunting Grounds Greatrun - Nora - Spurflints - Sun Furrows - Valleymeet
Tallnecks Copper Deeps - Devil's Thirst - Rustwash - Spearshafts - Sun-Steps
Horizon Zero Dawn: The Frozen Wilds Quests
Side Quests Firebreak - For the Werak - Frontier Justice - Into the Frozen Wilds - The Forge of Winter - The Hunters Three - The Shaman's Path - The Survivor - Waterlogged
Errands A Secret Shared - Ikrie's Challenge - Geared Up: Forgefire - Geared Up: Icerail - Geared Up: Stormslinger - Out of the Forge - The Claws Beneath
Activities Tallneck: Frostfigures - Snowchants Hunting Grounds - Stone Yield Bandit Camp
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