The Broadhead is a small cow-like machine in Horizon Zero Dawn.


Physically, Broadheads are reminiscent of cattle, especially the Longhorn breed, displaying a pair of long, straight and horizontal horns likely used as tools and defense. A pair of rotary tools located below each horn help it convert plant matter into biofuel.

The Broadhead seems to share a nearly identical chassis design with the Strider and Charger, with its main difference being the head design. Unlike the other two, the Broadhead has two Blaze canisters on its back instead of one.


Like the Strider and Grazer, Broadheads seem to consume small amounts of plant matter to produce Blaze. They became very commonplace and, for a long time, were peaceful machines that shied away from humans if one was spotted.


However, a decade before the game's events, the Derangement took place and the Broadheads, along with all the other machines, began to become more aggressive. By the time Aloy came of age and learned to hunt, Broadheads would sometimes attack humans on sight, especially if warned first by nearby Watchers.


Broadheads have no ranged attacks but, when provoked, will set their stance and then charge at the target with alarming speed, bowling them over and doing high damage. One must take caution when overriding or taking down a Broadhead.

A Broadhead's main method of attack is by charging forward and swiping with its large horns. These horns will deal 180-200 damage per swipe, so it is best to roll out of the way.

Seeing as a Broadhead has no ranged attacks, picking off the Blaze canisters (with fire-based weapons) and horns (with tear-based weapons) from afar is the best strategy for killing one. When overriding a Broadhead, it is a good idea to get rid of the horns beforehand, as it will charge if you get too close. Broadheads are also easily killed by a single Silent Strike hit; simply lure it in to where Aloy is hiding.


Attack Name Damage Type Primary Damage

Trigger Range


Charge Melee 225 15m - 50m Charges at the target with its horns, knocking it over
Double Strike Melee 150 0m - 7m Rears up and strikes with front legs twice
Hind Leg Strike Melee 125 1.5m - 3.5m Kicks backward and knocks the target over
Rodeo Kick Melee 110 0m - 2.5m Repeatedly bucks in several directions
Spin Kick Melee 100 1.5m - 3.5m Pivots around and kicks backward

Mounted Combat

Attack Name Trigger Direct Damage Impact Severity Description
Charge Contact while Sprinting 35 150 Damage depends on how fast mount is moving
Double Strike R1 35 100 Rears up and strikes with front legs twice
Hind Leg Strike R1 + left stick backwards 70 100 Kicks backward and knocks the target over
Pivot Kick R2 70 100 Pivots around and kicks backward


Component Image Information Weakness Strength
Body Broadhead-Body.png Hard outer casing to protect synthetic muscle and operational systems. None None
Blaze Canister Broadhead-BlazeCanister.png Blaze Storage Container. Shooting canister with Fire arrows will result in an explosion. Shoot off this component to collect the resource inside. Fire-Icon.png Fire
Tear-Icon.png Tear
Horns Broadhead-Horns.png Destroying this component will disable Charge attacks. Tear-Icon.png Tear None



  • Broadheads can be overridden and used as a mount. Once hacked, they move at the same speed as overridden Striders or Chargers.


Acquisition Class Bristleback - Broadhead - Charger - FireclawFW - FrostclawFW - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Sunwing - Trampler
Combat Class Clawstrider - Ravager - Sawtooth - ScorcherFW - Shellsnapper - Stalker - Stormbird - Thunderjaw - Tremortusk
Communication Class Tallneck
Recon Class Longleg - Watcher (Redeye Watcher)
Transport Class Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker
Chariot Class Corruptor - Deathbringer - Metal Devil
Unknown Class Control TowerFW
Other Corrupted Machines - Daemonic MachinesFW - "New breed"
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