Physically, Broadheads are reminiscent of cattle, especially the Longhorn breed, displaying a pair of long, straight and horizontal horns likely used as tools and defense. A pair of rotary tools located below each horn help it convert plant matter into biofuel.
The Broadhead seems to share a nearly identical chassis design with the Strider and Charger, with its main difference being the head design. Unlike the other two, the Broadhead has two Blaze canisters on its back instead of one.
Like the Strider and Grazer, Broadheads seem to consume small amounts of plant matter to produce Blaze. They became very commonplace and, for a long time, were peaceful machines that shied away from humans if one was spotted.
However, a decade before the game's events, the Derangement took place and the Broadheads, along with all the other machines, began to become more aggressive. By the time Aloy came of age and learned to hunt, Broadheads would sometimes attack humans on sight, especially if warned first by nearby Watchers.
Broadheads have no ranged attacks but, when provoked, will set their stance and then charge at the target with alarming speed, bowling them over and doing high damage. One must take caution when overriding or taking down a Broadhead.
A Broadhead's main method of attack is by charging forward and swiping with its large horns. These horns will deal 180-200 damage per swipe, so it is best to roll out of the way.
Seeing as a Broadhead has no ranged attacks, picking off the Blaze canisters (with fire-based weapons) and horns (with tear-based weapons) from afar is the best strategy for killing one. When overriding a Broadhead, it is a good idea to get rid of the horns beforehand, as it will charge if you get too close. Broadheads are also easily killed by a single Silent Strike hit; simply lure it in to where Aloy is hiding.
|Attack Name||Damage Type||Primary Damage||
|Charge||Melee||225||15m - 50m||Charges at the target with its horns, knocking it over|
|Double Strike||Melee||150||0m - 7m||Rears up and strikes with front legs twice|
|Hind Leg Strike||Melee||125||1.5m - 3.5m||Kicks backward and knocks the target over|
|Rodeo Kick||Melee||110||0m - 2.5m||Repeatedly bucks in several directions|
|Spin Kick||Melee||100||1.5m - 3.5m||Pivots around and kicks backward|
|Attack Name||Trigger||Direct Damage||Impact Severity||Description|
|Charge||Contact while Sprinting||35||150||Damage depends on how fast mount is moving|
|Double Strike||R1||35||100||Rears up and strikes with front legs twice|
|Hind Leg Strike||R1 + left stick backwards||70||100||Kicks backward and knocks the target over|
|Pivot Kick||R2||70||100||Pivots around and kicks backward|
- Broadheads can be overridden and used as a mount. Once hacked, they move at the same speed as overridden Striders or Chargers.
|Acquisition Class||Bristleback - Broadhead - Charger - FireclawFW - FrostclawFW - Glinthawk - Grazer - Lancehorn - Rockbreaker - Scrapper - Snapmaw - Strider - Sunwing - Trampler|
|Combat Class||Clawstrider - Ravager - Sawtooth - ScorcherFW - Stalker - Stormbird - Thunderjaw|
|Recon Class||Longleg - Watcher (Redeye Watcher)|
|Transport Class||Behemoth - Fire Bellowback - Freeze Bellowback - Shell-Walker|
|Chariot Class||Corruptor - Deathbringer - Metal Devil|
|Unknown Class||Control TowerFW - Shellsnapper - Tremortusk|
|Other||Corrupted Machines - Daemonic MachinesFW|