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The Blast Sling is a ranged weapon in Horizon Zero Dawn. It is a slow-firing slingshot that lobs explosive bombs with impact, proximity or time-delayed trigger mechanisms in a parabolic arc. It is best used to deal high impact and area damage, and can be used in both aggressive and stealthy playstyles.

Use[]

The Blast Sling is one of the most versatile weapons available and can be used both offensively or defensively for immediate area attacks with Blast Bombs, stealthy ambushes with Sticky Bombs and preemptive strikes with Proximity Bombs. The wide blast radius can clear entire groups of humans and knock multiple components and armor plates off of larger machines, and the arcing trajectory enables launching over or past cover and obstacles to hit enemies outside Aloy's direct line of sight. The explosion generates a loud noise at the point of detonation which carries over a long distance and draws the attention of all machines within earshot, scaring skittish machines into fleeing in the opposite direction and prompting aggressive machines to investigate the source of the sound. However, supplying it with ammo takes a significant amount of Blaze over time if used regularly.

The Sticky Bombs, which have the highest damage per shot, also can serve as a very powerful starting ambush; machines do not become combat-alerted until one detonates at the end of the timer. If you are hidden in tall grass, you can plaster a single enemy with up to four Sticky Bombs from a safe distance and remain undetected, and given the sizeable base damage stat of the bombs plus damage coils, you could dish out a substantial amount of damage to a large machine before it can start fighting back.

Like the Blast Wire or any other explosive ammo, damage inflicted from the Blast Sling ignores armor plating on machines (unless they have explosive resistance) and deals no additional damage if weakpoints are damaged by the blast. Additionally, they only gain a 25% damage boost against frozen enemies rather than 100-200% from other impact ammo.

Special Variant[]

"Please wait till you go outside to try this out. I can't tell you how many times I've had to duck behind here because a hunter got a bit too eager."
Aidaba

The Lodge Blast Sling is available as reward from the quest Weapons of the Lodge, requiring player to earn at least a Half Sun mark on all 15 Hunting Grounds Trials throughout the base game; players cannot get a second unit in the same playthrough. It has identical stats and slot number to the Shadow Variant, albeit with higher base Handling of 70 which could improve its Damage per Second value.

Ammo[]

Blast Bombs[]

Blast Bombs explode on impact.

Ammo Game Mode Damage Damage-Icon Tear Tear-Icon[1]
Blast Bomb
Blast Bomb
Story 400 500
Easy 125 125
Normal 100
Hard 90
Very Hard 80
Ultra Hard 70 62.5

Sticky Bombs[]

Sticky Bombs stick to targets and explode after five seconds.

Ammo Type Game Mode Damage Damage-Icon Tear Tear-Icon[1]
Sticky Bomb
Sticky Bomb
Story 600 500
Easy 188 125
Normal 150
Hard 135
Very Hard 120
Ultra Hard 105 62.5

Proximity Bombs[]

Proximity Bombs land on surfaces and behave as a landmine, detonating when neared.

Ammo Type Game Mode Damage Damage-Icon Tear Tear-Icon[1]
Proximity Bomb
Proximity Bomb
Story 300 400
Easy 94 100
Normal 75
Hard 68
Very Hard 60
Ultra Hard 53 50

Timed Grenades[]

Used only by NPCs, the Timed Grenade is a bomb that deals high explosive damage with a short fuse (approximately two and a half seconds) after it impacts a surface before it detonates. It appears similar to Sticky Bombs, but makes a distinct hissing noise as it travels, rapidly flashes orange, and leaves a small orange trail. Used almost exclusively by Shadow Carja, such as Shadow Archers and Cultist Dredgers, though some mercenaries also use it.

Ammo Types and Modification Slots by Variant[]

As with most weapons, the most basic versions of the Blast Sling cannot carry all types of the available ammunition.

Blast Bomb Sticky Bomb Proximity Bomb Mod Slots
Basic Blast Bomb 1
Carja Blast Bomb Sticky Bomb 2
Shadow Blast Bomb Sticky Bomb Proximity Bomb 3
AdeptNG+ Blast Bomb Sticky Bomb Proximity Bomb 4
Lodge Blast Bomb Sticky Bomb Proximity Bomb 3
Adept LodgeNG+ Blast Bomb Sticky Bomb Proximity Bomb 4

Acquisition Details[]

Variant Sources Regular Cost Ultra Hard Cost Sell Value
Basic Merchant-IconGeneral Merchants MetalShardsTransparent 200 MetalShardsTransparent 1,000 MetalShardsTransparent 30
Carja Merchant-IconTier 2/3/4 Merchants MetalShardsTransparent 400
10 Metal Vessel
1 Luminous Braiding
MetalShardsTransparent 2,000
20 Metal Vessel
2 Luminous Braiding
MetalShardsTransparent 50
Shadow Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 1,400
1 Lancehorn Heart
MetalShardsTransparent 7,000
2 Lancehorn Heart
MetalShardsTransparent 100
AdeptNG+ Merchant-IconTier 3 & 4 Merchants MetalShardsTransparent 2,800
1 Lancehorn Heart
1 Charger Heart
MetalShardsTransparent 14,000
2 Lancehorn Heart
2 Charger Heart
MetalShardsTransparent 100
Lodge Hunters Lodge 15 Half Sun marks 15 Half Sun marks MetalShardsTransparent 100
Adept
LodgeNG+
Hunters Lodge 15 Half Sun marks 15 Half Sun marks MetalShardsTransparent 100

Trivia[]

  • The model of the Lodge Blast Sling is that of a recolored Sling instead of being similar to the regular variants.
  • Whether by design or a bug, bombs will not explode if they land in water, although Snapmaws will detect them while swimming.

References[]

  1. 1.0 1.1 1.2 Horizon Zero Dawn Collector's Edition Guide, pg. 113-114. Note that the Tear stat is the result of the explosion and is not displayed in-game

Gallery[]

Horizon Zero Dawn Weapons
Ranged Weapons Blast Sling - Forgefire - Hunter Bow - Icerail - Rattler - Ropecaster - Sharpshot Bow - Sling - Stormslinger - Tearblaster - War Bow
Melee Weapons Spear - Sylens' Lance
Stealth Weapons Traps - Tripcaster
Heavy Weapons Deathbringer Gun - Disc Launcher - Firespitter - Firestriker - Mine Launcher - Oseram Cannon - Ravager Cannon
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