- "Anyone but a bandit clan would pull back now."
- ―Petra Forgewoman
Bandits are humans who, usually having been cast out of their tribes, are living a nomadic life. They are as much an enemy to hunters as machines, though they are far less resilient.[1]
Locations[]
Bandits can be found in small groups all across the map, often near campfires or along designated roads and gorges. There are several Bandit Camps on the map where many bandits have gathered and fortified the area, creating a base that can be cleared out as an activity. The seven main Bandit Camps are:
- Blackwing Snag Bandit Camp
- Devil's Thirst Bandit Camp
- Gatelands Bandit Camp
- Hollow Fort Bandit Camp
- Shattered Kiln Bandit Camp
- Stone Yield Bandit Camp
- Two-Teeth Bandit Camp
Behavior[]
Bandits are hostile to all other parties. They will ambush and attack Aloy and other friendly tribes, as well as engage any machines. This can benefit the player greatly, as both parties end up being weakened, allowing for easy kills and looting. Bandits utilize many of same types of weaponry that most other humans use, such as bows and melee weapons. Some bandits can be seen carrying a special heavy weapon known as the Firespitter. Though these weapons are powerful, they do not reach the expert craftsmanship as their enemies: Oseram, Carja, Banuk, and Nora, and they seem to be on par with the Tenakth in their level of craftsmanship. Bandits are found throughout tribal territories and can be found in random groups across the map.
Enemy Archetypes[]
Melee[]
Unit Type | HP | Attack Type | Damage | Additional Info |
---|---|---|---|---|
Bandit Fighter | 50 | Light Attack | 35 (up to x3 combo) | |
Strong Attack | 80 (up to x2 combo) | |||
Leaping Attack | 120 | |||
Bandit Brawler | 65 | Explosion |
+100 up to 2.5m |
|
Light Attack | 30 (up to x3 combo) | |||
Strong Attack | 80 (up to x2 combo) | |||
Leaping Attack | 100 | |||
Spin Attack | 150 | |||
Double Spin Attack | 100 | |||
Kick | 150 | |||
Overhead Slam | 150 | |||
Bandit Slugger | 105/200* | Light Attack | 65/70* (up to x3 combo) |
|
Strong Attack | 156/160* (up to x2 combo) | |||
Leaping Attack | 195/240* | |||
Elite Bandit Fighter | 200 | Light Attack | 70 (up to x3 combo) |
|
Strong Attack | 160 (up to x2 combo) | |||
Leaping Attack | 240 |
Ranged[]
Unit Type | HP | Attack Type | Damage | Additional Info |
---|---|---|---|---|
Bandit Sniper | 35 | Fire Arrow | 70 Projectile 10 Fire damage 15 Fire severity |
|
Bash/Kick | 100 | |||
Bandit Thug | 50 | Hunter Arrow | 50 | |
Bash/Kick | 100 | |||
Bandit Marksman | 75/120* | Fire Arrow |
91 Projectile |
|
Bash/Kick | 130 | |||
Bandit Warrior | 90/150* | Hardpoint Arrow | 97.5/50* | |
Bash/Kick | 130/100* | |||
Elite Bandit Sniper | 135 | Explosive Arrow | 39 Projectile 130 Explosive |
|
Bash/Kick | 130 | |||
Elite Bandit Archer | 160/400* | Hunter Arrow | 100/150* |
|
Bash/Kick | 200 | |||
Scanner Bandit* | 200 | Hunter Arrow | 100 |
|
Bash/Kick | 200 |
Heavy[]
Unit Type | HP | Attack Type | Damage |
Additional Info |
---|---|---|---|---|
Bandit Heavy | 125/350* | Firespitter | 20 Projectile damage, 120 Explosive damage per shot
30 Projectile damage, 180 Explosive damage per shot* |
|
Bash/Kick | 200/300* | |||
Elite Bandit Heavy | 250 | Firespitter | 25 Projectile damage, 150 Explosive damage per shot |
|
Bash/Kick | 250 | |||
Bandit Brute | 150 | Precision Arrow | 200 |
|
Light Attack | 140 (up to x3 combo) | |||
Strong Attack | 300 (up to x2 combo) | |||
Leaping Attack | 340 | |||
Kick | 140 | |||
Overhead Slam | 300 | |||
Elite Bandit Brute | 300 | Precision Arrow | 200 |
|
Light Attack | 140 (up to x3 combo) | |||
Strong Attack | 300 (up to x2 combo) | |||
Leaping Attack | 340 | |||
Kick | 140 | |||
Overhead Slam | 300 |
* - This represents the stats of bandits encountered in The Cut.
Known Members[]
Trivia[]
- Low tier bandits are commonly seen barefoot while higher level bandits have footwear. This seems to be due to their power caste system, with the strongest getting the best armor.
- Poor health conditions also seen with many Bandits wearing bandages and coughing violently.
- Bandit Brawlers will only appear as reinforcements for Bandit Camps if the alarm signal is lit. The only exception is in Stone Yield Bandit Camp, where different reinforcements are summoned. However, they can also be found with random groups throughout the world.
- According to the 2021 May State of Play, Bandits might have been set to appear in Horizon Forbidden West. However, the only bandit encountered in game is a deceased individual in the Restless Weald Sunken Cavern, along with some that appear dead near a campfire if the player chooses to fast travel there.
- Most Bandits serve as cannon fodder.
Gallery[]
References[]
- ↑ Game Informer #82: Woman vs. Machine