
Concept art of bandit emblems.
- "Anyone but a bandit clan would pull back now."
- ―Petra Forgewoman[1]
Bandits are humans who, usually having been cast out of their tribes, are living an independent life in small clans, often causing trouble for the tribes in doing so.
History[]
The earliest record of bandits date back to the reigns of Sun-Kings Khuvadin, Ranan and Nahasis, with records showing the men of Sunfall fought many bandits and scroungers skulking in the Rustwash.[2]
Nora Braves guarding the border of the Sacred Lands kept bandits from entering their territory.[3]
A group of jungle bandits, with Ullia among them, once swept through the Sundom, making camp at Blackwing Snag.[4]
Horizon Zero Dawn[]
After the Proving Massacre and subsequent loss of many Braves, bandits were able enter the Sacred Lands and set up a camp in Devil's Thirst.[3]
In order to satisfy his bloodlust without retribution, Nil began hunting bandits, as he found machines unsatisfactory to kill and because people complained when he wasted the meat when killing animals.[5] He eventually found a partner, who met his demise at the hands of the bandits in Devil's Thirst.[6] Nil met Aloy, who teamed up with him to help clear out the bandits, with Aloy wanting to eliminate the danger they pose, while Nil is doing so purely for sport.
A bandit clan blockaded the Oseram of Free Heap out of their foundry, preventing them from finishing constructing their defenses.[7] After Aloy was able to recover the power cells and weapon parts needed for the Oseram Cannon, the bandits launched a siege on Free Heap, but were wiped out by the efforts of the Oseram and Aloy armed with the Oseram Cannon.[1]
After several efforts of Aloy and Nil or just Aloy alone, there were eventually no more bandit camps to raid. Nil mentioned hearing that another clan turned back at the southern plains upon hearing of the legend he and Aloy had carved.[8]
Locations[]
Bandits can be found in small groups all across the map, often near campfires or along designated roads and gorges. There are several Bandit Camps on the map where many bandits have gathered and fortified the area, creating a base that can be cleared out as an activity. The seven main Bandit Camps are:
Behavior[]
Bandits are hostile to all other parties. They will ambush and attack Aloy and other non-bandits, as well as machines. This can benefit the player greatly, as both parties end up being weakened, allowing for easy kills and looting.
Bandits utilize many of same types of weaponry that most other humans use, such as bows and melee weapons, with some carrying a Firespitter. Though these weapons are powerful, they do not reach the expert craftsmanship and power as most tribes, being seemingly being on par with the Tenakth in their level of craftsmanship.
Bandits are found throughout tribal territories and can be found in random groups across the map.
Enemy Archetypes[]
Melee[]
Unit Type | HP | Attack Type | Damage | Additional Info |
---|---|---|---|---|
Bandit Fighter | 50 | Light Attack | 35 (up to x3 combo) | |
Strong Attack | 80 (up to x2 combo) | |||
Leaping Attack | 120 | |||
Bandit Brawler | 65 | Explosion |
+100 up to 2.5m |
|
Light Attack | 30 (up to x3 combo) | |||
Strong Attack | 80 (up to x2 combo) | |||
Leaping Attack | 100 | |||
Spin Attack | 150 | |||
Double Spin Attack | 100 | |||
Kick | 150 | |||
Overhead Slam | 150 | |||
Bandit Slugger | 105/200* | Light Attack | 65/70* (up to x3 combo) |
|
Strong Attack | 156/160* (up to x2 combo) | |||
Leaping Attack | 195/240* | |||
Elite Bandit Fighter | 200 | Light Attack | 70 (up to x3 combo) |
|
Strong Attack | 160 (up to x2 combo) | |||
Leaping Attack | 240 |
Ranged[]
Unit Type | HP | Attack Type | Damage | Additional Info |
---|---|---|---|---|
Bandit Sniper | 35 | Fire Arrow | 70 Projectile 10 Fire damage 15 Fire severity |
|
Bash/Kick | 100 | |||
Bandit Thug | 50 | Hunter Arrow | 50 | |
Bash/Kick | 100 | |||
Bandit Marksman | 75/120* | Fire Arrow |
91 Projectile |
|
Bash/Kick | 130 | |||
Bandit Warrior | 90/150* | Hardpoint Arrow | 97.5/50* | |
Bash/Kick | 130/100* | |||
Elite Bandit Sniper | 135 | Explosive Arrow | 39 Projectile 130 Explosive |
|
Bash/Kick | 130 | |||
Elite Bandit Archer | 160/400* | Hunter Arrow | 100/150* |
|
Bash/Kick | 200 | |||
Scanner Bandit* | 200 | Hunter Arrow | 100 |
|
Bash/Kick | 200 |
Heavy[]
Unit Type | HP | Attack Type | Damage |
Additional Info |
---|---|---|---|---|
Bandit Heavy | 125/350* | Firespitter | 20 Projectile damage, 120 Explosive damage per shot
30 Projectile damage, 180 Explosive damage per shot* |
|
Bash/Kick | 200/300* | |||
Elite Bandit Heavy | 250 | Firespitter | 25 Projectile damage, 150 Explosive damage per shot |
|
Bash/Kick | 250 | |||
Bandit Brute | 150 | Precision Arrow | 200 |
|
Light Attack | 140 (up to x3 combo) | |||
Strong Attack | 300 (up to x2 combo) | |||
Leaping Attack | 340 | |||
Kick | 140 | |||
Overhead Slam | 300 | |||
Elite Bandit Brute | 300 | Precision Arrow | 200 |
|
Light Attack | 140 (up to x3 combo) | |||
Strong Attack | 300 (up to x2 combo) | |||
Leaping Attack | 340 | |||
Kick | 140 | |||
Overhead Slam | 300 |
* - This represents the stats of bandits encountered in The Cut.
Associated Quests[]
Horizon Zero Dawn[]
- Devil's Thirst Bandit Camp
- Two-Teeth Bandit Camp
- Gatelands Bandit Camp
- Blackwing Snag Bandit Camp
- Shattered Kiln Bandit Camp
- Sunstone Rock
- Hollow Fort Bandit Camp
- Cause for Concern - Farewell
Horizon Zero Dawn: The Frozen Wilds[]
- The Shaman's Path (mentioned only)
- Stone Yield Bandit Camp
Known Bandits[]
Deceased Bandits[]
Trivia[]
- Low tier bandits are commonly seen barefoot while higher level bandits have footwear. This seems to be due to their power caste system, with the strongest getting the best armor.
- Poor health conditions also seen with many Bandits wearing bandages and coughing violently.
- Bandit Brawlers will only appear as reinforcements for Bandit Camps if the alarm signal is lit. The only exception is in Stone Yield Bandit Camp, where different reinforcements are summoned. However, they can also be found with random groups throughout the world.
- In the Horizon Forbidden West State of Play, bandits were briefly mentioned by a Tenakth Rebel as they were looting Erend's camp in the Isle of Spires, telling their teammates to make it look like bandits were there. However, this is non-canon.
- However, the only bandit encountered in the final game is a deceased individual in the Restless Weald Sunken Cavern, along with some that appear dead near a campfire if the player chooses to fast travel there.
Gallery[]
Concept Art[]
Screenshots[]
References[]
- ↑ 1.0 1.1 Heap of Trouble
- ↑ History of Sunfall
- ↑ 3.0 3.1 As mentioned by Nil during Devil's Thirst Bandit Camp.
- ↑ As mentioned by Janeva during Sunstone Rock.
- ↑ As mentioned by Nil after completing the first Bandit Camp.
- ↑ Devil's Thirst Bandit Camp
- ↑ As mentioned by Petra Forgewoman during Heap of Trouble.
- ↑ As mentioned by Nil after completing the final Bandit Camp.