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Bandit Emblems

Concept art of bandit emblems.

"Anyone but a bandit clan would pull back now."
Petra Forgewoman

Bandits are humans who, usually having been cast out of their tribes, are living a nomadic life. They are as much an enemy to hunters as machines, though they are far less resilient.[1]

Locations[]

Bandits can be found in small groups all across the map, often near campfires or along designated roads and gorges. There are several Bandit Camps on the map where many bandits have gathered and fortified the area, creating a base that can be cleared out as an activity. The seven main Bandit Camps are:

Behavior[]

Bandits are hostile to all other parties. They will ambush and attack Aloy and other friendly tribes, as well as engage any machines. This can benefit the player greatly, as both parties end up being weakened, allowing for easy kills and looting. Bandits utilize many of same types of weaponry that most other humans use, such as bows and melee weapons. Some bandits can be seen carrying a special heavy weapon known as the Firespitter. Though these weapons are powerful, they do not reach the expert craftsmanship as their enemies: Oseram, Carja, Banuk, and Nora, and they seem to be on par with the Tenakth in their level of craftsmanship. Bandits are found throughout tribal territories and can be found in random groups across the map.

Enemy Archetypes[]

Melee[]

Unit Type HP Attack Type Damage Additional Info
Bandit Fighter 50 Light Attack 35 (up to x3 combo)
Strong Attack 80 (up to x2 combo)
Leaping Attack 120
Bandit Brawler 65 Explosion

+100 up to 2.5m

  • The tip of the explosive staff detonates on first successful contact for extra damage (one time only).
Light Attack 30 (up to x3 combo)
Strong Attack 80 (up to x2 combo)
Leaping Attack 100
Spin Attack 150
Double Spin Attack 100
Kick 150
Overhead Slam 150
Bandit Slugger 105/200* Light Attack 65/70* (up to x3 combo)
Strong Attack 156/160* (up to x2 combo)
Leaping Attack 195/240*
Elite Bandit Fighter 200 Light Attack 70 (up to x3 combo)
  • Blocks light melee attacks after 1 attack instead of 2.
  • Shorter time between melee attacks.
Strong Attack 160 (up to x2 combo)
Leaping Attack 240

Ranged[]

Unit Type HP Attack Type Damage Additional Info
Bandit Sniper 35 Fire Arrow 70 Projectile
10 Fire damage
15 Fire severity
  • Perception range is increased by 5m when idle or suspicious and 40m when engaged in combat.
Bash/Kick 100
Bandit Thug 50 Hunter Arrow 50
Bash/Kick 100
Bandit Marksman 75/120* Fire Arrow

91 Projectile
13 Fire damage
19.5 Fire severity

  • Higher accuracy (Frozen Wilds only)
Bash/Kick 130
Bandit Warrior 90/150* Hardpoint Arrow 97.5/50*
Bash/Kick 130/100*
Elite Bandit Sniper 135 Explosive Arrow 39 Projectile
130 Explosive
  • Perception range is increased by 5m when idle or suspicious and 40m when engaged in combat.
  • Blocks light melee attacks after 1 attack instead of 2.
  • Perfect accuracy and faster rate of fire.
Bash/Kick 130
Elite Bandit Archer 160/400* Hunter Arrow 100/150*
  • Blocks light melee attacks after 1 attack instead of 2.
  • Faster dodging reaction when aimed at, and less time between dodges.
  • Higher accuracy and faster rate of fire.
  • Reinforced headpiece negates damage from headshots, knocked off after enough damage taken (Frozen Wilds only)
  • Hunter Arrows disable the Shield-Weaver's shield in one hit, regardless of difficulty (Frozen Wilds only)
Bash/Kick 200
Scanner Bandit* 200 Hunter Arrow 100
  • Periodically scans area at random if at a Bandit Camp entrance
  • Random chance of scanner malfunction and explosion if the wearer attempts to scan for Aloy after detecting her previously with their scanner; explosion kills the wearer and damages anyone nearby
  • Scanner can be overloaded by Shock Arrows, triggering an electrical explosion
Bash/Kick 200

Heavy[]

Unit Type HP Attack Type Damage

Additional Info

Bandit Heavy 125/350* Firespitter 20 Projectile damage, 120 Explosive damage per shot

30 Projectile damage, 180 Explosive damage per shot*

  • Blocks light melee attacks after 1 attack instead of 2.
  • Reinforced headpiece negates damage from headshots, knocked off after enough damage taken (Frozen Wilds only)
Bash/Kick 200/300*
Elite Bandit Heavy 250 Firespitter 25 Projectile damage, 150 Explosive damage per shot
  • Blocks light melee attacks after 1 attack instead of 2.
  • Higher accuracy.
Bash/Kick 250
Bandit Brute 150 Precision Arrow 200
  • Uses the 'Triple Shot' skill
  • Blocks light melee attacks after 1 attack instead of 2.
Light Attack 140 (up to x3 combo)
Strong Attack 300 (up to x2 combo)
Leaping Attack 340
Kick 140
Overhead Slam 300
Elite Bandit Brute 300 Precision Arrow 200
  • Uses the 'Triple Shot' skill
  • Blocks light melee attacks after 1 attack instead of 2.
Light Attack 140 (up to x3 combo)
Strong Attack 300 (up to x2 combo)
Leaping Attack 340
Kick 140
Overhead Slam 300

* - This represents the stats of bandits encountered in The Cut.

Known Members[]

Trivia[]

  • Low tier bandits are commonly seen barefoot while higher level bandits have footwear. This seems to be due to their power caste system, with the strongest getting the best armor.
  • Poor health conditions also seen with many Bandits wearing bandages and coughing violently.
  • Bandit Brawlers will only appear as reinforcements for Bandit Camps if the alarm signal is lit. The only exception is in Stone Yield Bandit Camp, where different reinforcements are summoned. However, they can also be found with random groups throughout the world.
  • According to the 2021 May State of Play, Bandits might have been set to appear in Horizon Forbidden West. However, the only bandit encountered in game is a deceased individual in the Restless Weald Sunken Cavern, along with some that appear dead near a campfire if the player chooses to fast travel there.
  • Most Bandits serve as cannon fodder.

Gallery[]

References[]

  1. Game Informer #82: Woman vs. Machine
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