
Concept art of bandit emblems.
- "Anyone but a bandit clan would pull back now."
- ―Petra Forgewoman
Bandits are humans who, usually having been cast out of their tribes, are living a nomadic life. They are as much an enemy to hunters as machines, though they are far less resilient.[1]
Contents
Locations
Bandits can be found in small groups all across the map, often near campfires or along designated roads and gorges. There are several Bandit Camps on the map where many bandits have gathered and fortified the area, creating a base that can be cleared out as an activity. The seven main Bandit Camps are:
- Blackwing Snag Bandit Camp
- Devil's Thirst Bandit Camp
- Gatelands Bandit Camp
- Hollow Fort Bandit Camp
- Shattered Kiln Bandit Camp
- Stone Yield Bandit CampFW
- Two-Teeth Bandit Camp
Behavior
Bandits are hostile to all other parties. They will ambush and attack Aloy and other friendly tribes, as well as engage any machines. This can benefit the player greatly, as both parties end up being weakened, allowing for easy kills and looting. Bandits utilize many of same types of weaponry that most other humans use, such as bows and melee weapons. Some bandits can be seen carrying a special heavy weapon known as the Firespitter.
Enemy Archetypes
Melee
Unit Type | HP | Attack Type | Damage | Additional Info |
---|---|---|---|---|
Bandit Fighter | 50 | Light Attack | 35 (up to x3 combo) | |
Strong Attack | 80 (up to x2 combo) | |||
Leaping Attack | 120 | |||
Bandit Brawler | 65 | Explosion |
+100 up to 2.5m |
|
Light Attack | 30 (up to x3 combo) | |||
Strong Attack | 80 (up to x2 combo) | |||
Leaping Attack | 100 | |||
Spin Attack | 150 | |||
Double Spin Attack | 100 | |||
Kick | 150 | |||
Overhead Slam | 150 | |||
Bandit Slugger | 105/200FW | Light Attack | 65 (up to x3 combo) |
|
Strong Attack | 156 (up to x2 combo) | |||
Leaping Attack | 195/240FW | |||
Elite Bandit Fighter | 200 | Light Attack | 70 (up to x3 combo) |
|
Strong Attack | 160 (up to x2 combo) | |||
Leaping Attack | 240 |
Ranged
Unit Type | HP | Attack Type | Damage | Additional Info |
---|---|---|---|---|
Bandit Sniper | 35 | Fire Arrow | 70 Projectile 10 Fire damage 15 Fire severity |
|
Bash/Kick | 100 | |||
Bandit Thug | 50 | Hunter Arrow | 50 | |
Bash/Kick | 100 | |||
Bandit Marksman | 75/120FW | Fire Arrow |
91 Projectile 150 Projectile/Fire damage FW |
|
Bash/Kick | 130 | |||
Bandit Warrior | 90/150FW | Hardpoint Arrow | 97.5/50FW | |
Bash/Kick | 130 | |||
Elite Bandit Sniper | 135 | Explosive Arrow | 39 Projectile 130 Explosive |
|
Bash/Kick | 130 | |||
Elite Bandit Archer | 160/400FW | Hunter Arrow | 100/150FW |
|
Bash/Kick | 200 | |||
Scanner BanditFW | 200 | Hunter Arrow | 100 |
|
Bash/Kick | 200 |
Heavy
Unit Type | HP | Attack Type | Damage |
Additional Info |
---|---|---|---|---|
Bandit Heavy | 125/350FW | Firespitter | 20 Projectile damage, 120 Explosive damage per shot |
|
Bash/Kick | 200 | |||
Elite Bandit Heavy | 250 | Firespitter | 25 Projectile damage, 150 Explosive damage per shot |
|
Bash/Kick | 250 | |||
Bandit Brute | 150 | Precision Arrow | 200 |
|
Light Attack | 140 (up to x3 combo) | |||
Strong Attack | 300 (up to x2 combo) | |||
Leaping Attack | 340 | |||
Kick | 140 | |||
Overhead Slam | 300 | |||
Elite Bandit Brute | 300 | Precision Arrow | 200 |
|
Light Attack | 140 (up to x3 combo) | |||
Strong Attack | 300 (up to x2 combo) | |||
Leaping Attack | 340 | |||
Kick | 140 | |||
Overhead Slam | 300 |
Known Members
Trivia
- For reasons unknown, some bandits walk barefoot.
- Bandit Brawlers will only appear as reinforcements for Bandit Camps if the alarm signal is lit. The only exception is in Stone Yield Bandit Camp, where different reinforcements are summoned.
Gallery
References
- ↑ Game Informer #82: Woman vs. Machine