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"Between you, me and the spirits -- I appreciate the peace."
Siluk

A Moment's Peace is a side quest in Horizon Zero Dawn.

Synopsis[]

While in Meridian, Aloy meets Vilgund, who tells her of a remote Banuk camp in the northern region, near the Anvil of the Moon, where machines are entirely docile. Vilgund sent two of his men to the camp to find out exactly what might be happening but has not heard back from them. He tells Aloy that he will pay her to relay information about the camp to him, as well as discover where his men are.

Upon entering the camp, Aloy confirms that the rumors are indeed true, with Banuk shamans living peacefully amongst machines, even Thunderjaws.

Aloy meets Tikuk, a shaman who tells her of a 'blue light', or the machine's spirit, that is strong in the area. When traveling through a storm, the Banuk heard the 'song' of the Thunderjaw and camped across the area. The Banuk people believe that each machine has a song, and that they were all docile before something turned them against humanity.

Aloy picks up a strange signal through her Focus that leads her to the top of a cliff overlooking the camp. There, she finds two Oseram, Menuf and Bajund, who plead with her to stop the others in their group, Garnund and Dorgeld, from messing with a suspicious device. Aloy discovers these are the men that Vilgund sent. The Oseram group is desperate to use this device for profit, but Aloy tells them they are in over their heads and makes them leave. Not long after, however, chaos can be heard in the camp below. The device was responsible for emitting a signal that calmed the machines, and the signal finally faded. The machines begin to attack the Banuk.

Aloy assists the rest of the camp in dispatching the now-deranged machines. The Banuk shamans thank her and express their hope that some day they can understand the machines' blue light.

Objectives[]

  1. Search for the Banuk Camp
  2. Find the Oseram Explorers
  3. Investigate the Banuk Camp
  4. Search for a Path up the Mountain
  5. Go to the Source of the Signal
  6. Investigate the Voices
  7. Confront the Oseram
  8. Examine the Artifact
  9. Return to the Banuk Camp
  10. Kill the Machines
  11. Speak to Tikuk
  12. Return to Vilgund

Walkthrough[]

A_Moment’s_Peace_-_Very_Hard_-_No_Damage_-_Video_Guide

A Moment’s Peace - Very Hard - No Damage - Video Guide

Trivia[]

  • The mission can also be started if Aloy makes her way to the Banuk Encampment prior to going to Meridian. If this is done, Vilgund does not appear in Meridian.
  • If this quest has been completed before The Looming Shadow, Aluki will join Aloy as an ally at the ridge in Meridian.
  • After completing the main quest The Mountain That Fell, Aloy is able to identify the artifact as being a module of GAIA, similar to HADES.
    • In The Frozen Wilds DLC, it is theorized by the AI CYAN that the module was originally located in the GAIA Prime facility, only to be launched from the facility by the explosion that destroyed the mountain.

Gallery[]

Horizon Zero Dawn Quests
Main Quest A Gift from the Past - Lessons of the Wild - The Point of the Spear - Mother's Heart - The Proving - The Womb of the Mountain - A Seeker at the Gates - The War-Chief's Trail - Revenge of the Nora - The City of the Sun - The Field of the Fallen - Into the Borderlands - The Sun Shall Fall - Maker's End - The Grave-Hoard - To Curse the Darkness - Deep Secrets of the Earth - The Terror of the Sun - The Heart of the Nora - The Mountain That Fell - The Looming Shadow - The Face of Extinction
Side Quests A Daughter's Vengeance - A Moment's Peace - Acquired Taste - Ancient Armory - Blood on Stone - Cause for Concern - Farewell - Death from the Skies - Fatal Inheritance - Heap of Trouble - Honor The Fallen - Hunters' Blind - In Her Mother's Footsteps - Insult to Injury - Queen's Gambit - Redmaw - Robbing the Rich - Sun and Shadow - Sunstone Rock - The Forgotten - Traitor's Bounty - Underequipped - Weapons of the Lodge
Errands A Curious Proposal - Collateral - Deadliest Game - Demand and Supply - Hammer and Steel - Healer's Oath - Hunting for the Lodge - In Foreign Lands - Luck of the Hunt - Odd Grata - Sanctuary - Shortage of Supplies - Sun's Judgment - To Old Acquaintance
Activities Bandit Camps Blackwing Snag - Devil's Thirst - Gatelands - Hollow Fort - Shattered Kiln - Two-Teeth
Cauldrons Cauldron RHO - Cauldron SIGMA - Cauldron XI - Cauldron ZETA
Corrupted Zones Corrupted Zones
Hunting Grounds Greatrun - Nora - Spurflints - Sun Furrows - Valleymeet
Tallnecks Copper Deeps - Devil's Thirst - Rustwash - Spearshafts - Sun-Steps
Horizon Zero Dawn: The Frozen Wilds Quests
Side Quests Firebreak - For the Werak - Frontier Justice - Into the Frozen Wilds - The Forge of Winter - The Hunters Three - The Shaman's Path - The Survivor - Waterlogged
Errands A Secret Shared - Ikrie's Challenge - Geared Up: Forgefire - Geared Up: Icerail - Geared Up: Stormslinger - Out of the Forge - The Claws Beneath
Activities Tallneck: Frostfigures - Snowchants Hunting Grounds - Stone Yield Bandit Camp
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